A lot has been said about violent computer games and its effects. This issue is one of much debated issues in the American society and there is a difference of opinion among different sections of the society. Some find that violent computer games affect teenagers in a negative manner and cause violent tendencies in teenagers. On the other side, there are many people who do not buy this argument and say that violent computer games do not cause violent tendencies in teens and they are merely a tool of entertainment. This paper intends to discuss effects of violent computer games along with ...
Games Argumentative Essays Samples For Students
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Introduction
A lot has said about video games and more especially on the negative effects, they have on children. Video games, just like any technological development have been a pain and a cause of worry among many parents. The thought of their children being addicted to playing video games cause chills among parent who move from one psychiatrist clinic to the other with the hope of finding a solution for the same. However, many more parents encourage and even get video games for their children. Video games have been considered a better alternative for children instead of indulging in other irresponsible behaviours or watching ...
Introduction
Neither constitution nor any parents can stop children from playing video games, as children will find some or other way to play video games. Law Excessive amount of violence in Video games is one of many debated topics in our society. A number of people say that it affects behaviour of children in a substantial manner. These people advocate to ban the games that cater violence on the other hands, a huge number of people do not agree with such logic. They oppose any such step and argue in favour of games even if they portray violence. Court said that “ ...
The article “Dream Machines”, by Will Wright deals with how video games are unbridling human imagination and creativity. He says that video games are shaping the way in which the current generation interacts with others by treating the world “as a place for creation, not consumption” (Wright 1). Wright further opines that society mostly sees the negative aspects of technological breakthroughs like video games by ignoring the positive side. In this respect, he is in line with a part of the present article’s main thesis: YouTube’s most important advantage is that anyone can unleash their imagination through videos uploaded ...
Games are an important part of human life and help in relaxing the mind. Card games improve the intelligence of players as they are required to apply deep thought and sound decision making within a limited span of time. However, it is imperative to note that each game has its own rules, hence evoking varied tastes and preferences among the players. One of the most interesting games is card games, which come in various forms and types. There is a lot of calculated moves and intelligibility behind all the moves made by each player. Notably, the game also develops one’s thinking ...
Introduction:
A board game describes a game that does involves pieces which are marked and placed on boards and definitely follows a set of rules that govern the play. Both players usually have a goal to achieve with a particular strategy of winning. Hence they concentrate on defeating the opponents. The games are based on many situations including the real-life activities and have different themes presented.
The board games in comparison are the Breakthrough and Golem games. Breakthrough game has been designed by Dan Troyka. This free board game definitely won the 8x8 Game Design Competitions which proves the importance and popularity of ...
The theatre act is about two people on a stage. They are often joined by the persona of hamlet who Shakespeare used in his plays. The two, Guildenstern and Rosencrantz are in a train and in constant movement to go around and collect things. This play is about things in life a person wants and what he can get. The play also gives the audience various possibilities by developing a multi-dimensional line of thought. This is greatly supported by the games that they play on stage.
The play begins with the two characters standing near each other. Apparently, Guil has a basket that ...
There is a plethora of social media sites that enable people to stay in touch with each other. Facebook is one of the biggest largest and evolved leading social networking platforms that facilitates people to stay connected to their families and friends. People also routinely use Facebook to chat with their loved ones as well as to share their photos and videos with others. It is a blessing for international students who leave their homes and travel to foreign countries for a better and higher education. Facebook helps them stay connected and updated on the developments back home. Facebook offers a host of ...
One of the writers whose name is William Faulkner said: “The past is never dead. It’s not even past.” As he said, past is still going. His quote is similar to the history of art. Throughout art history, we learn and imagine about our past and how people used art to represent their lives on their period. One of the artworks that people used to represent their lives is vase. People used vase both, as art work and as household item. It was used to store water or wine in it or something else. As the time passes ...
Video games are common forms of children’s entertainment. The current era cannot ignore the effect of video games among children. However, the range of effects for the videos is extremely wide. Although, the video games are meant for entertainment, they usually involve other experiences. Some of the games are violent, and they may expose the children to extensive effects. As a result of extensive exposure to violent video games, children are likely to develop hostility, fear, stress, as well as psychological trauma. However, there are positive effects of violent video games among children. To understand the appropriateness of the ...
The topic of violence in the modern media has been debated for many decades, since television started increasingly broadcasting the shows with violent content. Parents, educators, scientists and authorities have become even more concerned with the issue with the emergence of the violent video games, whose characters were engaged in bloody fights, murders and many other demonstrations of aggressive behavior. Now that the technologies allow the developers of the games to reach an extremely high level of realism, an increasing number of researchers have been studying the problem to find possible connections between the violence in the games and ...
"Anyone who makes a distinction between education and entertainment does not know the first thing about either one." - attributed to Marshal McLuhan (Felicia. 1)
Technology is a ubiquitous entity, existing and interacting within the daily lives of billions of people globally. Technology is constantly outdoing itself, with new versions of the latest gadget appearing every few months or less. The latest tablet or phone grabs the attention of the public sphere, enrapturing the masses with the latest capabilities and capacities of the hottest device. As a society we are constantly connected to our technology, as it touches most aspects of ...
Video games have become an integral part of our life, taking an important place of the leader among the many ways of the organization of youth recreation. It is especially important thus to understand their influence on people, especially kids. Virtual reality beckons with its limitless possibilities, and computer entertainment industry each year presents gamers more and more new games, from which it is simply impossible to refuse. However, about the dangers of computer games trumpeting all around - and particularly concerned about the issue of violence in video games and computer addiction of parents whose children spend all ...
Body
It is natural and understandable that the bulk of the most ardent followers of the video game are children and adolescents, and the degree of popularity of this kind of entertainment of the troops has long been a concern among parents and health professionals. For example, David Grossman (David Grossman), previously - a military psychologist, and now one of the most famous scientists, has written numerous books in which he argues that video games have a negative impact on the mentality of children and adolescents. However, until now there is no official opinion on the fact that the game, full of fights, ...
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Video games are the center of attention of the mass media nowadays. All different channels think of it as their responsibility to keep reminding everyone that playing video games lead to a person becoming violent. I, however, disagree with this school of thought. Blaming the video games for violent behavior makes the video game the exact cause of the violence while the act itself is just being considered a consequence. There have been studies and researches carried out to measure the amount of damage caused by video games. However, the results are still inconclusive. And the media ...
Free Effect Of Video Games On Childrens And Adolescents Behavior Revision Argumentative Essay Sample
[Subject/Course]
[Submission Date] Effect of Video Games on Children’s and Adolescents’ Behavior
Parents today now face an overwhelming challenge to raise their children. With mass media becoming a crucial and unavoidable home utility, families’ role in nurturing and shaping the children is now widely questioned. Every age group, gender, generation and family is catered via mass media. It only means that there exists a complicated relationship between mass media and its audience that include children, teens, and families. Media affects every group of audience in a different way and similarly, children have a different understanding of media as they grow. ...
Video games have become very popular for the last 30 years, especially among teenagers. Video games are an original part of entertainment as they involve direct participation of people, and they become players who influence the result of the game.
However, playing video games has both positive and negative outcomes, it depends on how often teenagers play video games and of what character. The first advantage of playing video games is pain management. This activity helps adolescents to relax and distract themselves from their everyday problems or stressful situations. It works especially well with painful medical treatment. Furthermore, ...
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Technology Date: December 9, 2013
The video gaming industry is undoubtedly one of the main scapegoats of our time. Computer and console games are being publicly labeled as cruel, violent and unacceptable by numerous politicians and social activists. Each time there is a spree shooter emerging somewhere in the US or abroad, there are various speculations concerning factors which contributed to the outburst of violence, and video games are being often perceived as a major one. On the other hand, it is a large and rapidly developing industry, and accusations of such nature may lead to loss of ...
Video Games aren’t Just games
Has anyone ever questioned the benefits of the video games? Video games have come to be one of the biggest entertainment industries in the world. Sadly enough they have made a bad impression on millions of people’s minds, and that what makes the word video games so distorted. The truth is thou, video games have many benefits that can help develop and evolve the skills of the human mind, such as improved multitasking, developing motor skills, increasing well being among the elderly.
The 21stcentury is the time when each and every one of us has to deal with ...
Introduction
Munera was an ancient repetitive Rome game which involved gladiators. Rome was a known ancient entertainment city in the world engaging in many forms of entertainment and games, which included Munera. The significance of manure was that of brutal entertainment of the emperors and the crowd's thirst of blood. The games had social significance and were a means of communication and sacrificial rituals. The paper seeks to approach Munera games as a text and bring to light clear implications of the games. Focusing on the way Munera was used as sacrificial rituals, funeral and also as a representation of masculinity in Rome. The ...
Video games have remained to be a subject of great debate between parents, experts, game fans and game developers since the time of its inception sometime around the 70s. The reason for such arguments is the perception that video games have the capacity to impact the growth of the youth. On one side of the argument, some groups argue that video games are an effective medium to entice positive development in young gamers; physically, mentally and socially given today’s advanced gaming platforms and titles to improve the gaming experience. On the other side of the argument, there are groups ...
Video and computer games have increasingly developed and caught the attention of scholars of diverse disciplines. In the past, educators ignored computer and video games. Whenever educators discussed games, they concentrated on the social outcomes of game playing. They ignored the significant potentials of game playing in adding to the value of education. Video and computer games have become the most profitable, persuasive and influential entertainment means in the United States and the rest of the globe. Given their persuasive nature, educators have taken an interest on the effects these games have on their players. They have taken a keen ...
Computer games became part of our lives. Virtual reality beckons with its limitless possibilities, and computer entertainment industry each year presents all the new games which become more realistic and sophisticated. According to C. Barlett , C. Anderson and E. Swing (2009, p. 377) young people in the USA spend at least 9 hours per week sitting on computer. Around 70% college students consider themselves to be gamers – people who specialize on challenging virtual reality barriers. Video games industry is constantly growing addicting more and more people. According to the recent research about 89% of all games are violent (Buckley, ...
What is game? A game is an emulating process that comprises of different things such as skill, chance(luck), and this activity is held according to the set rules for entertaining purposes of players.
Games are around us since the dawn of mankind, however, they have changed drastically over the years and nowadays, people prefer to play games online on computers, gaming stations rather than board games or outdoor activity. The influence from video games is harmful, therefore, time spent with computer should be under the control.
Computer games have become part of our lives. According to ...
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The issue of video gaming being good or bad has been a topic of interest since the inception of the first video game in the early 20th century. Debates would often concentrate on the violence and chaos induced by video gaming, including the detrimental effects it has on its gamers in all age groups and a few would concentrate on its benefits. Nowadays, it is common to hear about crimes committed by gamers, especially from the teenage age group, in an attempt to recreate the scenes from the games they play. Experts and parents alike, including responsible gamers, agree that there ...
Gary Ross' 2012 adaptation of the young adult dystopian novel The Hunger Games was an effective, if somewhat uneven, film anchored by strong performances and interesting ideas. The tale of young tribute Katniss Everdeen, who is forced into a state-sanctioned spectator sport where she must kill her fellow teenagers for the entertainment of the Capitol, is given a bleak and stylized look, fleshing out the world of the film while often shying away from real violence and issues where it counts. The sense of isolation that the protagonist feels is not unlike Foucaultian Panopticonism: Foucault came up with the idea of the ...
Video games have often been criticized for the bad effects they have on children and the associated potential and psychological disorders, but off late video games have become a great source of imparting education to kids. Video games pump in innovation, animations into the studies and make them much more interesting for the students. ‘It’s a fact that when kids play videogames they can experience a much more powerful form of learning than when they’re in classroom. (Gee 2003).’ The good effects of video games aren’t only constrained to the students but professors also feel inspired playing them. It ...
Since the advent of the Internet, its use and influence on people has expanded exponentially. Like any emerging technology, the Internet has its detractors, who claim that it is having detrimental effects on the way people think. Though the arguments of detractors are serious, it is equally if not more important to examine the ways that the Internet has a positive impact on the way people think. A positive look at how the Internet has changed the way people think requires considering historical arguments about technology’s effects, examining definitions of intelligence, the availability of information, how the brain is ...
Introduction.
Behavior development in children is acquired through a learning process. Psychological findings on the effects of environment on the behavior of children reveal that a child learns and adapts from the environmental exposures. For instance, children who grow up in assaultive families where both parents fight are more likely to develop the same behavior on their peers or even once they grow up. This relates to watching violent games and movies. Most of these movies exhibit aggression, crime, hate and resentment. Children who watch these games are likely to absorb these behaviors in one way or another and develop characteristics that ...
As technology continues to pervade our lives in new and increasingly interconnected ways, the ways in which it is used (and the values that are often attributed to them) becomes an even bigger question. Some might say that technology is value-neutral; it is not inherently good or bad by its existence itself, and any moral judgments that might be attributed to actions made through technology should fall on the people behind it, not the technology. However, the presence of technology itself does allow for these positive and negative values to spring forth. While technology provides an outlet for the ...
Since the advent of the Internet, its use and influence on people has expanded at an exponential rate. Like any emerging technology, the Internet has its detractors, who claim that it is having detrimental effects on the way people think. Though the arguments of detractors are serious, it is just as important if not more so to examine the ways that the Internet has a positive impact on the way people think. A positive look at how the Internet has changed the way people think requires considering historical arguments about technology’s effects, examining definitions of intelligence, the availability of ...
The Internet was introduced in the 1990s, and was meant to be a bastion of new information and the exchange of ideas. While this has certainly been successful in that right, some of the unintended consequences may not have been totally forseen. The potential for greater knowledge has resulted in quite a few pitfalls that have negatively affected our society today. The availability and low quality of information provided by technology contributes to our sedentary lifestyles and alienates us even further from each other, making us worse off than we were before.
Because of the easy availability of technology, people are ...
I. Introduction
A. Nowadays, it is not uncommon to hear about news pertaining to children and teenagers emulating their video game personas and recreating the scenes in real life
B. Thesis Statement: Children can learn and hone their skills while playing video games and at the same time, learn skills that would be crucial for their development.
II. Children develop early skills through video games
A. Studies have shown that children show early signs of computer-related skills even if they are only a few months old.
B. Early childhood skills development through video gaming also ...
The term ‘Intellectual Property’ or IP has gained tremendous importance in modern times. Judiciary systems are becoming increasingly concerned about criminal as well as civil laws pertaining to intellectual property. The scope of such laws would extend to a wide spectrum and could have a deep impact on economies and individual industries. One such industry to be impacted is the gaming industry, particularly video games and virtual worlds.
The gaming industry has witnessed fast paced evolution in the past two decades. Video games today are played through gaming consoles as well as on PCs and mobile handheld devices including cell ...
Outline - The Intellectual Invasion of Video Games
1 INTRODUCTION
This is an argumentative essay on the subject of the protection of intellectual property in video games. The paper begins with an introduction to current situation pertaining to intellectual property in the gaming industry, particularly video games and virtual worlds. It discusses, in brief, the scope of civil laws in intellectual property rights protection. It further discusses the interests of developers/ creators, owners/ contractors and users of video games and how each of them has some intellectual property in such games, especially where virtual worlds are involved. ...
Abstract
In the present paper, the issue of video games’ impact on children and young adults is discussed. First of all, the emphasis is placed on the difference between violent and nonviolent video games and the general mechanism of influence on child’s perception and brain’s cognitive function. Secondly, the distinction between impacts is made. Scientific explanation of how violent video games affect children’s behavior is also outlined. In this context, verbal expressiveness of social interactions and negative perception of life are discussed. From the psycho-social perspective, stages of development and meaning of social skills for the mentioned ...
Introduction
Video games have faced criticism and appreciation both at the same time, but still the disadvantages are more commonly highlighted. The most important issue is that an answer to the question “Are video Games dangerous?” is very subjective and it’s very difficult to say that what all games, or playing for how much time, can really prove dangerous.
It is true that like any other media, video game has its own positive and negative sides however we may not deny the fact that a supervised use of video games may not be harmful, in this paper we will deduce ...
Abstract
Over the last couple of years, there has been a growing wave in the video gaming world. Video games have developed into an ingrained feature of human lives. In US alone, it was found out that (88%) of the youth between the ages of 8 and 18 play video games (Gentile, 2009). Though only a handful was found to overdo it, (from 8-13 years), there is a wave that is slowly encroaching the world at large. Video game addiction has been linked to frequency of play and the overall time spent in play. Also, the fact that other gadgets other than the ...
Argumentative Essay On Technology In Education
In terms of utilization as just an instructional delivery medium, technology has transformed to become an integral part of the learning environment. Technology is being used to provide simulations and real world experiences that aid in developing cognitive thinking and extended learning. As a productivity tool technology is being used through application software like word processors, spreadsheet and database to manage information solve problems and produce refined products. Alternatively, technology in a school-based environment is used to provide a wealth of information through the internet and other related technologies (University of Oulu). While new technologies have emerged, educators have been implored to ...
CHANGING LIVES WITH CELL PHONES
A phenomenal innovation in this age of technology is the mobile phone or the cell phone. Cell phone usage has entwined our life in the belief that all technologies make lives easier, better or more efficient. Amongst all mobile technologies, cell phones have become part and parcel of our lives such that many of us cannot think of life without a cell phone. For some people, the cell phone is simply a “phone”. However, for many, a cell phone means so much more. This is in light of the amazing usages of the cell phone today. The cell phone ...
In the contemporary world, many people continue to argue whether or not professional NBA players are overpaid. The NBA speaks the money language fluently nowadays! A huge salary, enormous wages, and astronomical figures but the question that arises is whether NBA players really deserve their high salaries. NBA player's wages are reaching astronomical numbers that make every one wonder why receive that amount of money. The main question is not weather NBA players should be paid, but should they make money than the careers that has the more priority like doctors, engineers, or teacher? It is my claim that ...
Keeping children safe online is an issue that needs to be taken very seriously by parents. There are many predators out there that, through an online platform, have a way to virtually breech the safety of a child’s home in order to victimize innocent children and teens who often do not have a sense that anyone could try to do them harm. There have been many cases of children and teens having contact online with evil people who use the internet as a means to groom, deceive, and even arrange meetings with them, often with disastrous and sometimes ...
Historical events, particularly the very distant ones, can be viewed in different and contrasting perspectives. Interestingly, technological innovations of online games can be used to advance alternate perspectives on historical events. Online gaming has become so widespread that it has great power to influence one’s perceptions and can be a convenient route to provoke deeper thinking on alternate perspectives. Thus, the central focus of my thesis and argument is that video games like the Assassin’s Creed have the right to offer different interpretations of history, however absurd the notions advanced.
As an online game, the Assassin’s ...
Art is a concept that can be traced back to ancient times. It relates to human activities and the effects of these activities. Art is diverse in nature because it cuts across various aspects of the society. There are two basic categories of art: visual and non-visual art. Visual arts comprise of performing art (music, dance and theatre acts), photography, paintings. Non-visual arts, on the contrary, are not visible. Baseball is a popular sport in the United States. It can be described as a two-by-two-by-two game. This means that it involves two teams, involves using a bat and a ball, and players take turns ...
Every aspect of the human being is dependent on technology. Technology has undergone so many changes in the 20th century. Human beings initially used traditional means to do things but as time went by, the human brain expanded and it came with innovations that allowed the expansion of technology. People used their own muscles to do work and as time went by, they started using the energy of domesticated animals. They developed ways to use the energy from plants (Inkster, 2010). Currently the human beings have harnessed the use of nuclear energy. Technology is the use of tools, inventions ...
Introduction
The recent technological innovation brought many changes in the society over the past century. The twentieth century is a period of technological change; almost everything is not permanent and constantly evolving in order to make the society a better place to live. In the earlier days, man has only known few methods of communication; however, in the modern era, man had already explored the universe bringing forth the latest gadgets to support their needs. In addition, the invention of the World Wide Web is in fact the most helpful tool to search for countless of online information from around the world. ...
Dystopian literature is well evident in the book “The hunger games” by Suzanne Collins. The book defines various social contracts that are usually expressed through dystopian literature. Different social contracts have been identified in the book and they represent extensive range on the bases of the Panem districts. Through exclusive analysis of the capitol various tools were used to indicate the social contract defined in the book. The elements are uniquely portrayed through the tools used by the author of the book.
Through excellent presentation in the book, Suzanne Collins has been able to delineate unique elements that ...
Griffith Observatory has a lot that inspires those who find value in its existence. Its iconic aspect cannot be described only from the physical attributes it possesses. The virtual position it has maintained throughout history coupled with how strong it emotionally seals many of us is inspiring. Its strategic location with respect to the Los Angeles basin give it the social significance it has, additionally, just to mention Colonel Griffith J. Griffith who established the original social meaning of the structure is a reason for treasuring its iconic figure in the contemporary society. Interestingly, the structure represents a lot about the continuity of ...
There’s a big debate about whether or not technology is good for humans. The truth about technology is that it is designed to make things easier for us, it is supposed to bring us together. However, too many people are taking it the wrong way, saying that it is destroying relationships, creating a gap between groups and it is making our youth less competent, among other negative complaints about the media. This paper will discuss the common misconceptions about the technology. It will include an in-depth analysis of each of the most common negative ideas people have about the technology. ...
The two leading and opposite views on the effect of the technology revolution on the human mind are from Nicholas Carr and Steven Johnson. While the former claims that the internet has a very dysfunctional effect on human cognition, the latter believes that the evolution of more complex games and technologies has enriched the average human mind. This essay takes a look at both the schools of thought and draws conclusions from the respective arguments made.
Nicholas Carr starts his essay with the observation that his own book reading and long article writing habits have suffered immensely due to lack ...
Introduction
Child obesity is assuming a worrisome trend in the US. A casual observer will tell you that our children are increasingly becoming obese and unable to enjoy the life of a normal child should. Obesity is rapidly increasing across all ethnic and socio-economic groups thus straining families and the entire nations and also putting the future of America in jeopardy. In spite of opposing voices, parents, teachers and medical practitioners must emphasize strategies like regular exercise, proper diet and concerted efforts between stakeholders to combat child obesity. In this paper, I will present essential statistics of child obesity in the US, ...
Is Casino Gambling Good for New York
Background
Some states, cities or countries prohibit gambling; some do not. This paper will focus on the discussion whether legalizing Gambling will be good not only for the city of New York but also for its Citizens or not.
Legalization of gambling has always been a controversial topic to discuss for the lawmakers and for those who enforce it. Making a decision like this becomes even harder because of the magnitude of the factors and variables.
Legitimize gambling and there could be a possibility that the economy of the city will improve. Do the opposite and there could be a possibility that ...
Abstract
This paper will discuss the fundamental details and problems revolving the issue on “childhood obesity.” It is slowly becoming a new form of cancer in the society as millions of children around the globe have this disorder and despite efforts in preventing and reducing the problem, the numbers continue to increase in an alarming rate. There have been notable causes to why this problem continues to develop but as far as how to alleviate the problem is still vague. The solutions are also quite hard to enact due to complications. This paper will also discuss both sides of the argument ...
Introduction
Humankind has entered the age where computers do everything from taxes to math problems even sending emails to family members, many people have gotten to the point where their entire lives are governed by computers or the function of computers; the biggest aspect of this is children being born in the digital age and are being raised on computers or how to use them in non-ideal ways.
Although computers are responsible for making life easier for people across the world, it has been noted that people have grown too dependent on computers to do what they used to do ...
Paul Marx and Warren Hartenstine present two contrasting arguments on whether college athletes should be paid or not. Marx highlights various disparities in earning between college players and their coaches and point at the need to pay college players. He argues that most of the players are blacks who come from poor socio-economic backgrounds and have not been involved actively in academic work (Marx 1). On his account, Hartenstine argues that college athletes should not be paid because eighty-five percent of student athletes graduate with various academic qualifications (Hartenstine 1). About sixty-seven percent of these graduates are professional and ...
Introduction
The present malaise over the place of sports management and its future as a discipline in academics offers a substantial basis for visualizing the directions and needs for the growth and development of this field. The development of this area requires two streams of research that are complementary: one that is anchored in sports phenomena, and one that tries out the relevance and use of theories deduced from other disciplines. Salubrious socialization, health, national pride, community development and economic development are the five most usual current legalizations for sport. (Stolar, 1996)The esteem of sport in each instance depends ...
Internet on Children
Abstract
The Internet continues to raise controversy in recent years about existing and potentials harms and (more shyly, benefits), particularly by parents and pediatricians. The arguments are, apparently, based on concern for children's mental and physical health amid warnings of dire consequences for extensive hours spent on social media and gaming platforms. Assuming a scientific mantle, pediatricians emphasize harmful effects of Internet for children, only exacerbating parental concern. This paper argues, in contrast, for practical and confirmed benefits of Internet use for cognitive and social skills. By engaging children in meaningful learning and gaming activities, parents and educators do ...
Introduction
In the contemporary times, the use of drugs by athletes has emerged as a rather acute problem in professional sports. The immediate solution to this problem entails the resolution of a chain of related issues: how to improve the system of drugs controls, which drugs are to be prohibited, what measures shall be made against those athletes who violated anti-drug rules. Whereas many regard the use of drugs in sports as beneficial and helpful for the athlete, others believe the drug usage by sportsmen as extremely detrimental and destructive. As far as my opinion is concerned, performance-enhancing drugs must ...
There are numerous technology media which pre-school children can be exposed to. They include televisions, computers and video games consoles. There are many researches that indicate that well- designed and age appropriate television and other electronic media use can be beneficial to children below the ages of five years. There are certain programs that if well chosen for the children will be quite beneficial to the cognitive development of such children. The exposure of preschool children to technology can be quite optimal in that it allows children to experience a world that can never be readily available to them. (Kirkorian, ...
Disney Princesses
(Continued from the paper provided by the client)
Little Mermaid
Late eighties was a decade of immense transformations. This chunk of the time was a period during which the roles and perception of women in the mainstream society went through sheer changes (Buckland 178). The same mainstream thought of the society is reflected in the role of the princess depicted in Walt Disney’s animated musical fantasy film, “The Little Mermaid”. The character of the princess in the aforesaid fantasy film was played by Ariel, who is a young sixteen years old mermaid. Dissatisfied with her life in the water, she became much curious ...