Abstract
Video games have evolved a thousand times since their first introduction to consumers. They have increased not only in price but in intensity. Violence seems to be a central theme in some games and with that there is the consequential impact on today’s youth. This paper does not aim to analyze how kids and adults value (or fail to value) life after hours of killing in video games. It aims to simply describe two popular selections that have quite a few things in common, despite their obvious differences. Call of Duty allows for traveling through time from World War II to ...