Introduction
The worldwide technological revolution has impacted many facets of global systems in a major way (Aaron 1). Technological innovation has improved the archaic traditional methodology of obtaining results. Speed and productivity have been enhanced thanks to this technological advancement. However, compared to other sectors, the education system has lagged behind in incorporating technology in the learning process (Aaron 1). The education system stands to gain a lot if it incorporates technology in the learning models. The most innovative way to do this is the gamification of the learning process. This paper aims to illustrate gamification, how it operates and why it ...