Video Games and Violence
“We are closed in, and the key is turned, on our uncertainty somewhere, a man is killed or a house is burned and yet there is no clear fact to be discerned.”
-William Butler Yeats, ‘Meditations in Time of Civil War’
In order to proceed to the second mission, GTA players must kill their opponents by stabbing or firing at them and for every dead opponent, there is an equivalent point. The developer of GTA rejected the argument because they do not believe that virtual violence leads to actual violence. Psychologists and media scholars are debating whether the video ...