I must confess that I really liked the way you started your essay. However, you seemed bent upon influencing your readers that you want them to accept your view on the advantages of video games. Video games do have certain advantages; like the on you mentioned about critical thinking and hand-eye coordination. However, it just doesn’t seem right when you say that videogames build teamwork and developing communicative skills. I also find that you have contradicted your own view on the benefit of video games when you mentioned ‘The Call of Duty.’ ...
Video Games College Essays Samples For Students
413 samples of this type
If you're looking for an applicable way to streamline writing a College Essay about Video Games, WowEssays.com paper writing service just might be able to help you out.
For starters, you should browse our large collection of free samples that cover most diverse Video Games College Essay topics and showcase the best academic writing practices. Once you feel that you've studied the major principles of content presentation and taken away actionable insights from these expertly written College Essay samples, developing your own academic work should go much easier.
However, you might still find yourself in a circumstance when even using top-notch Video Games College Essays doesn't let you get the job accomplished on time. In that case, you can contact our writers and ask them to craft a unique Video Games paper according to your custom specifications. Buy college research paper or essay now!
Video Games and Violence
“We are closed in, and the key is turned, on our uncertainty somewhere, a man is killed or a house is burned and yet there is no clear fact to be discerned.”
-William Butler Yeats, ‘Meditations in Time of Civil War’
In order to proceed to the second mission, GTA players must kill their opponents by stabbing or firing at them and for every dead opponent, there is an equivalent point. The developer of GTA rejected the argument because they do not believe that virtual violence leads to actual violence. Psychologists and media scholars are debating whether the video ...
Upgrade Potential and Capacity A desktop has the greatest upgrading potential over both a tablet and a laptop. It is easy to upgrade a desktop because nearly all parts of it can be removed and replaced with better parts. For example, one can increase the ram of a desktop to almost 8 GB ram. Upgrading of a desktop does not affect its performance, but improves its performance and speed. Even though, it is possible to upgrade a laptop, it is not recommendable because some upgrades are likely to affect its performance. On the contrary, one cannot upgrade a tablet.Costs Laptops ...
- Introduction
Socialism can be defined as that specific activity that someone does, irrespective of the political, educative, economic or recreational affiliation it has. Video games make a very crucial part of our social lives given the time people spend in front of screens. Not every activity that someone does has a direct affiliation with social lives, as a matter of fact, every activity have a measureable aspect of socialism in it. As interactions remain the most fundamental concept of socialism, virtually every activity is evaluated based on its potential to bring two or more people ...
Abstract
Video games have evolved a thousand times since their first introduction to consumers. They have increased not only in price but in intensity. Violence seems to be a central theme in some games and with that there is the consequential impact on today’s youth. This paper does not aim to analyze how kids and adults value (or fail to value) life after hours of killing in video games. It aims to simply describe two popular selections that have quite a few things in common, despite their obvious differences. Call of Duty allows for traveling through time from World War II to ...
Computer games may seem like objects of passing time. They may appear as activities for the bored lot. In fact, they have in several instances been portrayed as bad icons. They have been associated with addictions and time wasting. Non gamers and people who do not realize the content of these games would be surprised at the rich in them. Its content is a society builder. As a matter of fact, gamers that comprehend the extent to which games develop the society look at non-gamers as a myopic lot. A few developers have seen far into the future and beyond the surface ...
Video games are one of various tools of the entertainment. People, especially kids play video games in their spare time but it has been observed that many kids are addicted of playing video games and eve overlook other things including their study. Various incidents suggest that video games negatively affect the behavior of children. However there is a difference of opinion among people on the issue of video games. Many People complain that video games incite violent behavior in teenagers who spend substantial time in playing video games. It has also been observed that teenagers waste their time and money ...
The advancement in technology has been greatly influencing all spheres of nowadays life. Global digital entertainment industry has been rapidly developing and, naturally, has a huge impact on people’s life. PlayStation, as a piece of technology owned by gamers of different age throughout the world, has undoubtedly become an integral aspects of children, teenagers and adults’ life. Its impact on human relationships, stress levels, race/class/gender inequalities and global economics cannot be overrated. To what extent has PlayStation affected people’s relationships is a question of a particular interest and is bound to be researched further.
Interactivity has been recently named as one ...
- Discuss the various marketing techniques and customer loyalty programs used by the casino and gaming industry.
The gaming industry and casino operate in a very competitive environment and they must continually develop strategies that that ensure that the customers remain loyal. The environment changes and so is the consumer behavior. The casinos now exist for gaming, entertainment and others exist to offer shopping services. To improve the customer experience the casino management ensures that the customer tracking systems and loyalty systems are in place. The gaming and the casino must offer proper level of service to each type of customer.
The modern casino and the gaming industry spend on systems that keep the databases of customers ...
Technology
2014
Essay
Latest developments in Information and communication technology paved an adventures life to the present generations. It created a brand new another world, made the fantasies happen and let the people feel or does what they wanted to. Of course, these words fit to the concept of virtual reality, an immediate exiting second world just a push of a button away. Specifically speaking, I am concerning to games here. Games play an important part in digital life of the people and since digitization is everywhere so are the games. It is gift of technology to its users. But who ...
In what ways is technology, industry, and culture of games linked
Most games were developed at the height of computer technology development in the 1980’s. Notably, the early computer games were created in military industrial, academic complexes, which also developed the internet (Flew 120). The games created in the spare time of artificial intelligence unit fashioned the first prototypes of most games that would be a huge success and create a gaming culture all over the world. The release of home video games in 1982 created a worldwide sensation with the profits grossing in several billion dollars. Over time, interaction in the gaming circles and game development has gone hand in hand ...
Abstract
This paper is on the topic of Basketball Free Throw and to demonstrate the relationship between structural and functional anatomy and movement performance. The first section of this paper will discuss the muscles and actions that are important for the movement and how these muscles relate specifically to the movement outcome. The second section of this paper will cover the limiting/facilitating joints and associated structures. The third section of this paper will discuss the combination of muscle and joint motions important for movement success. The fourth section of this paper will discuss how strategies or training techniques may improve ...
The first video game to be commercialized was called ‘Pong’, and was released in 1972. Its concept was a game like table tennis whereby players would hit the ball with paddles. As the gaming industry commercialized, the possibility of expansion for game developers increased, and this led to experimentation with violent content in games. The first game that had violent content was ‘Death Race’, which was released in 1976; its aim was to run down pedestrians, who screamed in the process. The content in the game caused an outcry in some communities and this led to its ban. Surprisingly, the ...
I firmly believe that addiction to video games can damage personal and public life. However, every road goes both ways, forward and even backward. It altogether depends on the person to decide the path to choose. The same logic applies here too. There is always harm, when there is too much of a thing; extremity called addiction arises from what starts as an innocent, harmless habit. There are arguments also on the supporting side with regards to playing of video games claiming numerous benefits. However, most of the people believe that the negatives outweigh the benefits gained by playing video ...
- Explain in your own words what you understand Sternheimer to mean by the term “folk devils”. She suggests, “video games, those who play them, and those who create them have become contemporary folk devils” (paragraph 4). Can you give examples of such “folk devils?”
Sternheimer uses the term “folk devils” to represent the people who involve themselves in the act of introducing bad effects to the society. In this case, the folk devils are the people who create, the video games and those who play them are the “folk devils”. Examples of folk devils include the youth ...
In his article “when life imitates a video” John Leo has a very firm view on the impact of video games on children. Leo takes into account nothing else except that his belief is right. His audience are the parents of small boys since they are the ones who play video games. His other audience is our cultural belief, “we are now a society in which the chief form of play for millions of youngsters is making large numbers of people die”(62). In this article, Leo uses unsupported facts to persuade the reader to accept his ideas. However, he does give a ...
- Background
Before the introduction of Act 1, the school boards approved preliminary budgets twice in a year. After the passage of the Act, Pennsylvania school districts must approve their budgets once every year. Gibbs (2007) says that Governor ED Rendell signs the special Act I in June 2006. This Act has the specification to assist the school district in Pennsylvania in reducing their taxes by shifting the burden to the gaming revenue. This legislation empowers the electorate in participating in the formation of the public schools budget.
The Act of 2006 regulates the alteration of the property ...
Analysis on Nintendo
Introduction
Shareholders play a critical role in defining the performance, growth and development of the firm in the regional and global market. The stakeholders are key players who have put a lot of resources into the organization. The company’s growth is determined by the efforts that the shareholders put to ensure that there are enough resources. The objectives can only be achieved through the efforts of the shareholders. This is evident through the success that various organizations have due to the relevant changes that are made in operations that are influenced by the shareholders. This article will be an ...
Introduction
New product development is a long and complete process of bringing up a new product or service into the market. Familiarizing oneself with the customer's taste and preferences, demand and nature of market greatly influence the penetration of the new product into the market. Durability, time, performance, quality determines the costumer's needs and interests towards the product in question. Many customers will often discredit new products, especially if it penetrated for the first time. Thus, the new product owners must find a way to convince these customers to trust their products. The new products that the company should advertise the product in ...
Introduction
With the increasing spread of electronic media, kids today have access to all kinds of content across multiple devices and screens – television, computers and mobile phones, besides video gaming consoles. Gaming is an increasingly popular pastime with children, especially in homes where the parents are busy and the kids are left alone for the day, since they are too old for daycare. Teen adolescents have found increasing fascination in video games – whether on the computer, cellphone or gaming console. With internet connectivity and technology improvements, fast action games – the kind that keep children engrossed for hours – can now be ...
(Institution Name)
Have you heard about Sandy Hook? A fanatic who was a media violence junkie murdered twenty innocent children, along with six staff members. In the past few years, gun violence has been on the rise in many previously peaceful countries in the world and researchers are claiming that the attackers are usually people who have been fed violence via different media channels, predominantly TV and video games, since early childhood. These children grow up to glamorize the people who hold guns and kill innocent human beings.
It is safe to say that media’s romanticized portrayal ...
Nowadays video game industry is considered to be a mainstream rather like movie or music industry. While the epic blockbusters such as Call of Duty series contribute to the developers within direct sales of game copies and franchising, free competitive online games attract more and more players. The evolution of electronic sports in the last decade has altered the industry. The online tournaments have become massive global events. We will consider the contribution of competitive game industry to economy in terms of one of the most popular multiplayer online games Dota 2.
THE CONCEPT OF DOTA 2
Dota 2 is a 5-vs-5 online competitive game with ...
When we refer to video games, the opinions of people are diverse on such debatable issues. Some parents disagree that children spend too much time on video games. Other parents may claim that video games benefit children. It is a significant issue for the young children. At times video games help young children as it helps them to relax; it also stimulates curiosity and in developing their critical thinking. Video games offer an escape from the real world and give a sense of accomplishment while playing games. My own experience supports my view as every day homework pressure was too much ...
Technology is a main part of our lives today. With the development of technology to improve the quality of our lives, the creation of some technology that does more unpredictable harm is inevitable as well. In the context of materials created by technology that do more harm than good, video games are one of the most appealing which has caused concern in many parents. The appeal of video games is often a result of the fact it stimulates multiple senses and can be played against other children creating a sense of mastery. Yet there are findings in the research suggesting that violent ...
Introduction
The Pre-lude and Fugue in C major, BWV is a composition written by J.S Bach. It appears in the book “The Well-Tempered Clavier” as the first prelude and fugue. This book comprises of a set of 48 preludes and fugues that were authored by J.S Bach. The prelude part of this keyboard piece consists of 35 bars and is also characterized by broken chords. It ends with a single C major chord. However, some artists over time have added extra bars inside the piece in order to add a personal touch to the piece or to alter its progression. The fugue, on the ...
Noel King’s news story titled Questions Raised Over bullying in Gaming Community, is an interview transcript with Jennifer Hale, who is one of the members of the gaming community. The controversy sparked by Zoe Quinn’s boyfriend allegation that she slept with a gaming journalist had escalated to threats and expression of “some real misogyny” (King, 2014). From the story by Noel, it is clear that the story took a new turn with the interest changing from the mere fact of Quinn’s boyfriend allegations, to the treatment of women characters in games and their position in the gaming community. ...
Introduction 3
Discussion 3
Stand 1: Video Games Cause Aggression and Violence 4
Stand 2: Video Games Do Not Cause Aggression and Violence 5
Reasons that Prove the Relationship between Video Games and Aggression 6
Conclusion 7
Introduction
Video games are a form of entertainment. They are highly interactive because video games push players to become immersed in the game itself on a physical and emotional level. In 2010, the Kaiser Foundation conducted a survey and came up with the finding that 97% of American youth of ages between 8 and 18 years devote a substantial amount of their ...
Addictions are among the major issues in the United States. Many people of different ages get addicted to different things due to different reasons. The ways in which such addictions get also treated differs depending on the addiction, the addict, as well as, the factors that led to that addiction. The term addiction is defined as a brain disease that is more complex than other brain diseases. It involves altering normal functions of reward and enthusiasm schemes. This paper is going to focus on addictions, the types of addictions, how addictions are formed, and whether or not addiction can be ...
It is important to save energy and focus upon energy resources and alternatives that can help us in reducing the carbon footprints (Alley 205-210). We shall first of all analyze the costs that incurs in utilizing the various electrical appliances on a daily basis. We shall further, provide details on how much amount of CO2 is released in the atmosphere, through these energy appliances. And, finally, we will provide recommendations to save energy in the future.
Looking into the dorm room provided in a given website source, there are in all 16 items. These include overhead lights, alarm clock, desktop ...
The military video game is a very popular type of interactive entertainment, a specific genre of the medium of relatively recent realm of video games primarily centered around plots and characters dealing with the armed forces of a nation, usually the United States military (Breuer, Festl and Quandt 1). Given the relatively new and developing nature of the military video game genre and its popularity, its sociological effects and inspirations (especially as it pertains to race relations and foreign policy) are still unknown. While games like Medal of Honor, Call of Duty, Rainbow Six and more have begun to bring in tremendous ...
The military video game is a very popular type of interactive entertainment, a specific genre of the medium of relatively recent realm of video games primarily centered around plots and characters dealing with the armed forces of a nation, usually the United States military (Breuer, Festl and Quandt 1). Given the relatively new and developing nature of the military video game genre and its popularity, its sociological effects and inspirations (especially as it pertains to race relations and foreign policy) are still unknown. While games like Medal of Honor, Call of Duty, Rainbow Six and more have begun to bring in tremendous ...
As far back as I can remember, I have always been a female who always did the right thing when I was told to and sometimes even when I was not told to. When there was work to be done then I put everything on hold until that work was done, and it gave me a sense of accomplishment after the job was done. I have always been a huge believer in work first and play later, I never ever did it the other way around because I always knew that the consequences of play before work was severe. The thing is, ...
Problem
How can Zynga diversify outside its current competitive landscape?
Overview of the case
Zynga is a market leader in gaming in social media. It has a market share of 39%, a figure that dwarfs the market share of the company’s competitors. The revenues posted by the company have been attributed to the top three games vended by the company. Additionally, the company has been relying on its integration with Facebook to get its games accessible on social media. There is general concern that such over-reliance is not good for the company in the future. Even though the company is ...
Introduction
A. Given the relatively new and developing nature of the military video game genre and its popularity, its sociological effects and inspirations (especially as it pertains to race relations and foreign policy) are still unknown.
B. Research question: Do the treatment of enemies, characters and game mechanics in military-style video games (such as Call of Duty) reflect issues of Orientalism, racism and colonialism present in modern-day America; if so, in what ways?
Thesis: Military video games do enforce a hegemonic and Orientalist view of the Other, trading in even-handed foreign policy for brazen shoot-em-ups that act as soft ...
Introduction
CanGo is an organization that is involved in the online business. The company seeks to increase its business especially in online gaming. Thus, it has sort the expertise of APlus Consulting to develop strategies that will enhance its online image and business performance. The young generation customers dominate the online gaming industry. This market seems to be expanding at a high rate and organizations such as CanGo can maximize their profits if they align their goals and strategies to focus on tapping this huge market. Online business models differ from traditional business models. CanGo needs to provide the customers with ...
Problem:
How can Nintendo regain control of the gaming market?
SWOT Analysis
TOWS MATRIX
Strategic alternatives
1. One of the alternatives that Nintendo may use to regain control of the gaming market is by developing new technology and systems that may counter the competition from Sony and Microsoft.2. Creating mobile phone games to increase revenues because more people are playing games using these gadgets.3. Another alternative is by using pricing strategy to attract new customers. This can be done by either pricing up of the new products to create the perception that the products are of ...
(Author’s Full Name)
Why is it becoming so popular these days?
Electronic Spots (e-sports) is a term for video game competitions organized between professionals globally. Although e-sports have been a part of gaming for a long time now, there has been an increase in the number of e-sport competitions all over the world. Initially, only amateur players entered e-sport tournaments as it provided them with an opportunity to “brush up” and excel in their gaming skills. However, in the recent years, e-sport industry has witnessed several professional gamers and competitors entering such tournaments. Three major reasons are directly attributable to ...
Video games do not cause violent behavior
For over two decades, there has been a major debate of the influence of video games among children and other video game users (Claim). Of particular interest has been violent videogames such as Mortal Kombat, Grand Theft Auto among others that have for so long been linked to violent behavior among the youths (Ground). Recent reports suggest that the video games are not in any way related to violent behavior among the youths or any other user (Qualifier). In a report published in the Journal of Youth and Adolescence, it was found out that playing of video games among the youths ...
Annotated Bibliography – Lesson 7
Green, C. Shawn, and Daphne Bavelier. "The cognitive neuroscience of video games." Digital
media: Transformations in human communication (2006): 211-223.
C. Shawn Green and Daphne Bavelier are experienced scholars in the field of video game neuroscience, having previously written papers on the cognitive effects of video games on visual selective attention. In this article, the authors explore the theory that video game playing provides practical gains in enhanced perceptual capabilities, including hand-eye coordination, faster reaction times, benefits in peripheral vision and more. Evaluating the literature on hand for this type of neuroscience, the authors determine that ...
Computer gamers are a group of people sharing a common interest in computer gaming. They are composed of both adolescents and adults. Computer gaming goes beyond the barriers of age and gender, thus, gamers have been stereotyped into various characters. It is said that they have a culture of their own because of specific characteristics and behaviors they exhibit that typecasts them into specific stereotypes. Media depicts games and gamers negatively claiming these are causes of violent crimes and that users are not in touch with reality.
For its part, media has a lopsided view of what and who games and gamers ...
Games and gaming, on the whole, have come a long way from what they once used to be. A number of technological advancements over the last fifteen years or so has changed the very landscape of gaming, and, from the very humble basic 3d games that people could play on their computers, the gaming industry is now worth billions of dollars with very powerful players in the mix. Consoles, purpose built computers, handhelds, and now, even smart phones, have taken to games, and the advancements made in the field, when it comes to graphics and what the player can do ...
How to Retrieve your E-Mail in the Computer Lab
Most of us know how sad it would be once our childhood best friend has migrated to another country. Both of you have been trying to reach one another to know how your lives have been doing for the past years. However, there could be nothing more frustrating than knowing that your best friend has just sent you an e-mail, but you do not have any idea and the knowledge on how to get into your school’s computer system to read your e-mail. The online help is neither useful since you cannot even start the computer on. So, ...
[Author’s Name]
In general terms, mass media can be described as the channels of communication through which the wider audience gets the messages in a simultaneous manner. It is a crucial fact that the children in the contemporary era are greatly affected by the mass media. Television — video games, and social media are playing a distinctive role to shape the identity and culture of people today, children in particula —. In addition, mass media is also having a great effect on the interaction and communication of children with their parents, family members, friends, classmates and society (Livingstone & Bovill, 2001).
A majority ...
Video Games
English
Introduction
The article “Breeding evil?”, from Economist.com, makes use of rhetorical strategies to question arguments about the use of video games (Economist.com). Video games, like other forms of emerging recreational technologies have been facing critically analytical reviews on their perceived and observable negative impact. Video games are among the most popular forms of entertainment with the young generation all over the current world. It has been observed that a greater majority of teenagers and young adults are spending considerable amounts of time playing video games on their various devices.
This trend has attracted the attention and subsequent ire especially ...
Montego Video Games: A Study on Ethics
Ethics deals with a person’s judgment of what is right and wrong. Speaking of workplace ethics, it is a study of proper business policies and practices regarding several work related issues. Broadly speaking, it is a way in which the company conducts its business with its external and internal stakeholders like customers, employees, investors and creditors. This case deals with Montego Video game’s foray into child-education market. It has started selling an education game called Sequence Enhancer. Within this games are hidden games that children can access easily. Some of those hidden games are explicitly violent, some depict crime as a ...
Barbara Dafoe Whitehead, who is perhaps one of the most prolific writers on family matters and parenting, has many points to put across, especially on video games. Besides the little good they may be having, there are many more pressing challenges that come with the addiction to video games. She comes out strongly against videos and has some pretty good points to support her claims.
The top effect of video games on children is the development of aggression habits that may eventually lead to antisocial behavior. This normally arises from the fact that most games have characters that ...
Nevada, which became a state in 1864 at the height of the Civil War, entered into the Union at this time for a few different reasons. The way in which Nevada acquired statehood reflects the national turmoil at the time and the history of the 36th state is rich with mining and gambling, to things that are still strongly associated with the state. Silver and gold were discovered in large quantities in the Comstock Lode in 1859, hastening Nevada’s development into a territory and state and quickly populating the state.
It took several failed attempts before the Nevada Territory legislature ...
REFLECTION ON GROUP PROJECTS 1, 2 AND 3
Introduction
Working with a group of people to achieve a common goal came as a challenge to me. It was my first time to consider ideas that are not my own and find a common ground for us. My classmates and I argued sometimes and our opinions sometimes clashed. However, we all learned to compromise so that we could find the best solution to each problem we encountered. I think the main point of my realization is that teamwork is very important. For instance, the three projects that our group worked on were done using the tools that we learned in class ...
Introduction
Business environment today is based on multivendor pasterns and most of them cut across several regions or nations. These businesses are designed in such a way that they can be controlled from a central point. The emergence of computer technology and high quality internet connections across several regions has been a major boost for multivendor business operations. Despite this, it is imperative that the various business entities or branches of a particular organization have systems that can be effectively managed from a central point through server based technologies. Managing several business entities from a single point has its challenges and associated risks. For one, these ...
Introduction
The video game industry has come a long way so far. This essay is discussing on the reasons for the extensive popularity of Sony video game (PlayStation). PlayStation video game has gained global scale popularity and acceptance since the introduction of PlayStation 1 because of its wonderful technological features that offer its users a wider variety of games to choose. The popularity that PlayStation has enjoyed for decades now is anticipated to rise. Currently as the video game is entering its fourth installment, it is not only becoming popular with children but also with adults. A significant customer population of the ...
The Human-Computer Interface:
Human Computer Interface (HCI), is the study of how humans interact with computers, and it uses productivity, entertainment and safety to ensure the fulfillment of human-computer activities. HCI focuses more on finding methods and techniques that support the ways people interact with computer systems, and is categorized into two broad spheres of study i.e. usability and user experience. Usability focuses on the product being functionally helpful and easy to use while user experience focuses more on interactions such as enjoyment, engagement, and aesthetic pleasure while using the computer system.
Haptic Feedback: Uses and importance:
This is an interfacing technology that uses sense of touch ...
Ex. Lara Croft
Interpretation: gender roles and setting negative example for children
- Sex in video games leads to the erosion of culture
Ex. Pornographic and over sexualized characters such as Bayonetta and Lara croft
Interpretation: social and cultural expectations of women are negatively impacted
- Gender inequality
Ex: Most developers are men, “tropes”
Interpretation: women represented as an inferior character
- Violence in video games
Ex: Call of Duty, Tomb Raiders, Grand Theft Auto
Interpretation: violence focused on women
- Damsel in distress
Ex: women as prostitutes in Grand Theft Auto
Interpretation: Women needs rescue, subject to sexual violence, submissive role
- Recommendation
Governmenment laws and policies
The campaign of NGO and feminists
Parental guidance
Design of the games based on society’s expectation
Representation of women in video games.
Introduction.
...
Free Essay About Violence In Video Games: Whether Or Not It Has A Lasting Effect On Peoples Behavior
Violent video games by the virtue of being active unlike other forms of media such as the Television, which is passive, presents a huge effect on people’s behaviors. The learning process in the video games is thus actively involving for any individual. The active process ensures the individual partakes in the activities fully though virtually. Any violence that is portrayed in these video games engrosses an individual largely which in the end increases his or her aggression (Anderson et al., 56).
The players of these violent video games tend to identify with a violent character. In most games, a player ...
Zombies are something no one wants to deal with, just watch the video Thriller by Michael Jackson. Zombies are here and they come part of the fantasy. There are countless games, books and other features about zombies. This paper will reflect over apocalypse of zombies and how to be prepared.
One of the leading shows about zombies is the Walking Dead on AMC. This show calls the zombies the walkers. The people that are not infected have to kill off the zombies to survive. They use a wide range of weapons to destroy them. They either goes on run ...
Introduction
Entertainment can be viewed as any type of activity that a person or a group of people may take part or engage in with a main aim of deriving delight and pleasure. Entertainment comes in many forms. Some of the major forms of entertainment include music, movies, plays, video games, television programs etc. Violence refers to any form of physical force that may be used by a person or by a group of people against another person or group with the main aim of causing physical harm or death. Violent entertainment can then be termed as any entrainment which capitalizes on violence to bring ...
Will Gaming Save Education, or Just Waste Time?
The title of the article itself is crucial about the true essence of an educational game. Does it save education? Is it just a waste of time for the students and the educators involved? Is educational game important and needed in education development? These are only of the few questions that we can ask about educational games. One thing that caught my attention is that how important is the use of technology in education and if gaming is part of it, then there is no way of this hard-to-teach concepts like failure and perspective. In 2008, Pew Internet and American ...
The video gaming experience has long been marred by controversy and debate as research and current events show that video games have the capacity to induce behaviors that are violent in nature. Opinions regarding this matter are divided as some groups argue that not video game titles in the market are violent and explicit in nature, they are even beneficial in terms of educational and cognitive development. Research had also proven this benefit in video gaming, however, other groups had argued that this benefit is often not seen since only a few gamers prefer these educational titles and most, if ...
A subculture is an association of people belonging to an organization with a common purpose. It is this common purpose that binds them together to create and identify characteristics that differentiates them from others. In reality, a subculture belongs to a bigger culture and yet, because of certain symbolisms, language, actions, behaviors, and beliefs, a subculture creates its own identity separate from the rest. For this paper, the focus of discussion is on computer gamers and what attributes they have that makes them a subculture of their own. Computer gamers are a remarkable group to study because of the growing interest in computer gaming, not ...
Grand Theft Auto is a series of fifteen game titles, playable on computers and gaming stations, based in fictional cities similar to cities in American, with an open world themed gameplay allowing the playable character to roam around the city and attempt different kinds of missions. Grand Theft Auto series, popularly known as GTA, has a gameplay based on street gangs and mafia, with game plays varying from territorial wars to rescue and kill missions. The gameplay is strewn with adult compatible material and violence.
Violence and adult material in video gaming has always been a matter of concern for parents, ...
Not so long ago, in November 2013, one of the most highly anticipated next-generation consoles from Nintendo was released, and the popularity that it has gained – is considerable. Games for Wii U are traditionally in high demand, and, generally, many admirers of Nintendo and ordinary gamers tend to buy a new Wii U, however the price is not so very low (the price for the basic 8 GBset was $299.99 at the beginning of sales). Of course, it can be said that the console did not become such a great hit, as its previous iteration, the standard Wii, but, nevertheless, it ...