There is a wide range of internet use in the world of today. This fact allows a lot of communication to take place among people from diverse cultures in a virtual world presented by the internet usage. Due to the fact that the players involved in the virtual world come from different cultural backgrounds, they share individual ideas as well as opinions and this promotes Intercultural Communications. The virtual world provides a new conduit of communication between different cultural people who would have not had the chance to communicate otherwise. Online gaming is an example of a virtual world where people meet and interact ...
Virtual World College Essays Samples For Students
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Introduction
Each every one of us has two sets of life, the real life and the virtual life. Virtual life may give us the abundance of life in all aspects for it will be us, who can control whatever we want to be in the virtual world. Real life is what we normally do in our everyday or living with our own responsibilities; like doing our chores, completing your projects, living our life with the societies, or even interacting with our families and friends. This is the real world we live in. On the other hand, a person can have his ...
Abbreviations
DOS – Disk Operating System
PCs - Personal Computers
Introduction
General information about virtual experience
According to Ross, Donnelly, & Dobreva (2003), technology has led to a lot of development in the area of digital forum regarding the culture heritage.
Institutions should address the issue of cultural heritage in relation to the visual world because it assists in shaping the future technologically focused cultural economy. Videos, pictures or virtual tours have dominated the business environment where every organization strives to advertise their products and services using the present technology. Appreciation is to the information management sector that makes ...
Today’s world is characterized by the wide use of internet. This enables a great deal of communication to go on between people from different cultures in a virtual world. Since the players involved in the virtual world come from different cultural backgrounds, they share individual ideas as well as opinions and this promotes Intercultural Communications. The virtual world provides a new conduit of communication between different cultural people who would have not had the chance to communicate otherwise. Online gaming is an example of a virtual world where people meet and interact as they play. The communication in the virtual worlds has ...
Introduction
Second Life is an online virtual world in which the users called Residents interact (secondlife.com, 2012). Client programs (softwares that enable users to access a service being availed by a server) enable the Residents to interact through Avatars. Avatars are graphical representations of users’ characters in three or two dimensional forms appearing in games and online communities. In Second Life, Residents explore, socialize, create and trade in virtual property as well as participating in other group and individual activities (secondlife.com, 2012). Second Life was created by Linden Lab in 2003 and is meant for users above 16 years.
Since its ...
I firmly believe that addiction to video games can damage personal and public life. However, every road goes both ways, forward and even backward. It altogether depends on the person to decide the path to choose. The same logic applies here too. There is always harm, when there is too much of a thing; extremity called addiction arises from what starts as an innocent, harmless habit. There are arguments also on the supporting side with regards to playing of video games claiming numerous benefits. However, most of the people believe that the negatives outweigh the benefits gained by playing video ...
Virtual reality or simply VR is a technical term used to describe various types of computer simulated scenarios which simulate the real environment and also makes imaginary worlds look real. Most virtual reality experiences are visually transmitted and supported by sound and other sensory stimulations. Virtual reality is presently used in medicine, military training and gaming applications which have become very popular. This paper will identify the disadvantages attributed to virtual reality and compare them with the known advantages of this technology. We will establish whether the technology is beneficial to continue with the development of the technology or not.
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Introduction
At the first glance, The Matrix seems to be a cinematographic work of science fiction which is based on the clash of men and machines in a virtual world. The film was an unbeaten success in the 1990s and saw record-breaking revenues across the worlds. However, it is also true that there some specific manifestations of the renowned philosophical theories in this film. The core theme of the film is based on the notion that the world is an illusion and this concept has been used by many philosophers in this world to express their theories of philosophy. This ...
Video Games and How They Inspire Aggressive Behaviour?
Thesis Statement- The use of video games should be closely monitored because it encourages aggressive behaviour.
Video Games- Video games are played with the help of an electronic device such as a console or hand held device, with the help of which, the input is given and output is received on the screen. These games create a virtual world where the players imagine that they are mentally present in the game. These games are particularly popular among children, though the people of all ages like playing them.
The history of video games dates back to 1940 when the first ...
Internal and Environmental Factors
Whether a business is large or small, it is affected by both internal and environmental factors. The external factors constitute less to the idea of starting or running a business. Environmental factors ought to be included in a business decision to portray the standing of the company and create a precise picture of the market. If ignored, these outside factors could result to failed marketing and hence adversely affect the brand of the company.
Economy
Economies are the utmost environmental factors that have an impact to any business. The sales of products may be reliable and self-sustaining in business at ...
Introduction
The modern world is increasingly facing the development and advancement of the social media, which has become an essential part of the contemporary society. Most of the common platforms of social media include gaming sites, video sites such as YouTube, blogs, and Web sites such as Twitter, Facebook, Myspace, Instagram, and LinkedIn among others. These channels have provided different and convenient ways of communication and hence changing and revaluing the ties that bind people together. These ties involve the emotional interconnection between different individuals in the society regardless the adverse or positive aspect of this interconnection. Through verbal and ...
Government Surveillance
The preference for increased surveillance on the masses has recently become a political issue. This paper assesses a number of benefits and drawbacks in relation to the development of mass surveillance techniques and practices and assesses the impact of these new practices upon democratic systems, governance and law enforcement operations. This paper also reviews the practice through the lens of globalisation and assesses that increasingly criminal behaviour is being conducted in the virtual world, as opposed to the real world, and is occurring in a cross border globalised fashion. This paper concludes that the latter of these arguments provides sufficient justification for ...
About Cyber Law
The term cyber law is not a new one, and almost everyone related to the web world and cyberspace are well aware of the law. Cyber law relates to the use of communication technology and how it is used in the cyberspace. As it is a junction of many legal fields, it still carries a lesser distinct field of law. There are aspects like freedom of expression, property, privacy and jurisdiction that come ingot play behind the law meant for the cyber world. The scenario here is much different as compared to the laws applicable to the physical world. With a phenomenal growth ...
- Introduction:
The internet today is a powerful source of information and an incredible marketing tool exploited by many a company in reaching out to their various clients and customers across continents. It has become a source of gathering prompt and reliable information and converting raw statistics and data into advantageous results much quicker for many firms and corporations. It is not just the big multinationals that have found the internet age useful to their business strategies, but even small companies, starting up in garages have found a means through which they could reach out to a demographically wider audience. Through the internet, ...
This paper is a critical analysis of the issues brought out in Anastasia Salter’s article titled ‘Virtually Yours: Desire in virtual worlds’, it discusses the main issues brought out in the text.
Much of the text on the article virtually yours; desire and fulfilment in virtual worlds by Anastasia Salter revolves around the relationship between virtual realms and reality. These two aspects are such that virtual and real world perceptions are intertwined such that it becomes quite difficult to draw the line between them. Notably, virtual perceptions of reality are not new to humanity as Salter explains human ...
Introduction
The use of internet among children as a source of entertainment has become so commonplace that the life of the average child is shaped and determined by the internet. Through the internet, children find it easy to access violent games and movies, which, according to research, have devastating effects on the behaviour and social development of the children. Psychologists explain that watching violent movies and playing violent games has negative effects on the considerations that kids have in regard to human feelings. Apparently, violent video games hinder the ability of children to develop emotions towards the feelings and suffering of ...
The article that will be the focus of this essay is “Using Video Games and Kickstarter to Learn the Cherokee Language”. The news clip is about a new development by Don Thornton, a member of the Cherokee Nation of Oklahoma, which uses video games to teach a language. Thornton introduced the “Talking Games”, the first commercial 3-D video game that aims to teach a language. The purpose of Thornton in developing this new medium of instruction is to help preserve the indigenous language of the Cherokee Indians, his ancestors. He realizes that learning a language can be very boring especially if traditional methods are ...
Internet connectivity links social networks across the globe via satellite and mobile phones. The technology connects users to various service networks such as Gmail, Yahoo, Facebook, Snap Chat, Instagram, and Whatsapp. Such abilities have helped transform the globe into a global village. However, with this advancement is a growing concern that children are suffering from a lack of socialization skills due to the internet. This section explores the relationship between excessive internet use and social skills in children. The discussion should be able to reveal that there exists an inverse relationship between internet use and social skills. That is, ...
Introduction
Technology has been a significant component in design and interaction. With the use of technology, the ways in which designers interact with each other has changed considerably. Moreover, technology has changed the way designers come up with their work due to advancements in computing technology and the development of software that offers greater versatility and innovation. . Digital design is the leading and the most widely adapted form for designers these days facilitated by technologies developed in order to ensure better delivery of service. The rise in technological advancements changed the concept of digital design in today’s contemporary business environment. ...
Introduction and Thesis
Imagine how the world would be without digital media platforms ranging from Facebook, Twitter to Instagram? Many people would not comprehend with such thoughts based on the fact that people in the contemporary world have become overly reliant on digital media. In fact, everyone has become a “tech savvy,” especially the generation Y who have been brought up in a society where social media is highly valued. In a nutshell, social media has attained immense popularity since its inception. There are various reasons as to why social media has attained significant popularity in the recent past. Overall, various social media features including ...
Introduction:
There is an open public debate regarding the effect of Social media, like Facebook, Twitter, and constantly connected electronic devices like cellphones on human relationships. As with any controversial subject, there is a long list of “Pros and Cons.” On the positive side, the people of the world have never before been so interconnected. The ability to interact with other people around the world and establish relationships electronically without suffering the constraints of locale expands the potential for human interaction. Shy people who have difficulty expressing themselves in conversation can connect in text. On the negative side, people can be ...
Although many will be surprised to hear, it is a fact now that stealing claims in courts get sophisticated and can include virtual thefts. The article by a student at Arizona State University Alex Weiss gives us an unusual stealing report how stolen amulet and shield caused a court investigation. Weiss informs that the Dutch Supreme court pleaded guilty a teenage boy for stealing two virtual items from a computer game called RunSpace. Virtual words are not familiar to me personally however the issue with prosecution for stealing virtual objects caught my eye for its uniqueness.
RunSpace is a free massively played video game ...
It is Ancient Greece, and Plato is seeking to justify is rational foundationalism ideology. He develops an allegory to enlighten his students about the perceptions of reality. It is all in a cave, he gives a description of prisoners chained to the walls of the cave. Their movement restricted, they are unable to turn their heads and all this while their sight is fixated on the wall of the cave ahead. They can only see the shadowy shapes on the wall and to hear echoes. Unbeknown to them, there are puppeteers behind, manipulating puppets in front of a fire. Hence the shadowy ...
Criminal Mind
Cybercrime must be considered on two levels within the virtual platform of the Internet. Firstly from a legal perspective cybercrime has historically been referred to as an action online that causes harm to someone offline. Secondly as the popularity of online multiplayer games has increased the stakes have risen above the goal of fun and entertainment. The possibility of monetary gain has given some players and/or criminals a motivation to cheat and intimidate others for personal gain. (Gřivna, 2008, 98) Online crime that causes harm offline is covered under criminal law whereas the legal precedents for crimes with virtual games ...
Abstract
Throughout the course of this essay I will attempt to construct a picture of modern techno cultures in respect of the laws and norms of the world they inhabit but don’t necessarily fit into. I will try to display to the reader that these techno cultures live within our world but outside our laws, they themselves construct their own laws as they live in their own worlds, they live in our world but in another world of their choosing.
I will in a sense try to find reality in these virtual worlds and try to discover what is real ...
The Ten Commandments of Computer Ethics
Introduction
Computer ethics is a field of ethics that is undergoing a lot of changes as computer technology advances and develops (Alavudeen, Rahman & Jayakumaran, 2008). It can be viewed as the efforts of professional philosophers to apply traditional ethical theories to the issues on the use of computer technology where such theories include virtue ethics, Kantian ethics, and utilitarian ethics. On the other hand, computer ethics can also be viewed as encompassing a wider spectrum by including things such as corporate ethics, public policy, aspects of computer law, codes of conduct, and standards of professional practice.
This field of ethics has become ...
Traditional Shopping Vs Online Shopping
Online shopping is a form of electronic commerce where a customer directly purchases goods from a seller over the internet. Conventional shopping on the other hand is a regular practice which has been used by a great number of people for years. The progressions in technology have helped in creating a virtual world within the actual one. This virtual world has provided us a way of shopping from the luxury and comfort of our homes. A large number of shopping channels have been introduced and highly educated people with a high amount of income correspond to shopping online. Online shopping has introduced shopping cart software where it ...
IP is intellectual property created by a person or a group from an idea, put in a concrete form which is usable in some way. IP needs to be protected by law because it tends to be copied by people for their own gain, which is unethical since a lot of effort has been put into it and it is unfair to use someone else’s labour for one’s gain without paying for it. On the other hand, ideas need to be made public for it to develop further for society’s growth. Also if it is made available without fuss to ...
The internet has become a sore spot for many after it has been continuously romanticized as a corner to practice freedom of speech. Many libertarians as well as communitarians have been amazed and bothered by the alluring and unstoppable combination of law barriers and the sophisticated technology that has become of the internet today. This very alluring combination ensures that millions and millions are drawn to the internet every day. Lawmakers have just the same furthered, the ‘monstrosity’ by fighting for, and passing the of the Communication Decency act that allows the providers of the internet services to allow all sorts ...