The advent of current scientific devices has caught the consideration of the international populace. The reliance of persons on these hi-tech devices and amenities delivered by the devices including computers and phones has reached at such level that it has affected the reasoning levels of people inhibiting their development. The degree of addiction has led to an over-reliance on the tech gadgets and service, with young people being the most susceptible to technology addiction (Solms & Turnbull 673). This study is designed to study the usage of tech gadgets by people and its impacts on mental health and lifestyle. The following are some of the effects:
Addiction to Technological Gadgets and Services
Recently, it has become the universal norm that information technology invents devices that attract the attention of the present generation. Most people especially the youth get addicted to them at some point in time. Since most people have a high degree of likeness towards particular electronic gadgets, they get addicted towards such electronic devices losing their sense of responsibility while falling further into addiction. Most of the people nowadays use a lot of their time handling technological devices. People use this technology and expertise as a managing mechanism to evade conflict. Continued exposure to these electronic devices can result in emotional complications such as insomnia, irritability, and depression. Impacts of addiction changes in teen’s attitude, abrupt depression, self-esteem loss, and decreased attention paying in studies and work environments (Weinstein & Malkiel 271).
Mental Health
The penalties of addiction i.e. over reliance on technology has a detrimental outcome on mental health. The perception of mental health comes from the matching notion of mental hygiene. Psychological health is a form of comfort in which each individual apprehends his/her potential, is able to manage with ordinary pressures of life, and is able to work efficiently and productively, resulting to effective individuals to his or her community (Healy, & Jane 236).
Emotional or mental health concerns how we think about ourselves, how we feel about others, and in what ways we can encounter the anxieties of life. Mental illness caused by exposure to electronic gadgets for a long time includes experiencing severe and stressful psychological signs to the degree that usual operational is severely hindered. Examples of such signs include sensitivity, miserable moods, compulsive thinking, misconceptions, and illusions, etc. in order one to recover; psychological help is needed which may be in the form of counselling or psychotherapy, drug treatment or lifestyle changes, etc.
Positive Impacts of Technology
Tech-devices and gaming may have constructive effects on examining skills, tactical thinking and the potential creativity of individuals. These technological devices and services are improved sources for knowledge for the younger population, as they are causes of entertainment which aid them divert from the daily pressures of life. This behavior of the young population results in sitting at one area for an extended time, and the mental, eye and hand organization is upheld during the use of electronic gadgets (Solms & Turnbull 691). Persistence in the attainment of higher levels may improve the morale of individuals through thick and thin.
The use of laptops and technological gadgets connects students to course learning purposes. This devices have a positive effect on students through classroom learning and engagement as they utilize such devices (Healy, & Jane 238). The completion of cognitive tasks is improved for individuals who employ the use of digital devices. Cognitive thinking and mastery in multi-tasking are made more effective through the use of these devices.
Decreased concentration
With widespread regular computer web usage, studies indicate the growth of systemic inferences such as short-term responsiveness lengths and discrete thoughts. Once people work online, their minds are continually pressured to take in enormous quantities of material. Numerous page links, ads flash and avert web user responsiveness, network pages have alluring pictures, and supplementary factors all add to disruptions while searching for information. The steady coverage of such disruptions and the reckless data, the result, leads to diminished attention spans which prompts noteworthy cognitive problems. “When people are continuously abstracted and disturbed, when online, our brains are incapable of copying the extensive and robust brain networks that result to in-depth and uniqueness of their thoughts (Weinstein,& Malkiel 272). They become mere signal-processing units, rapidly marshalling fragmented bits of info into and then out of their brains.
Reasoning has worsened especially with the introduction of the internet. Due to its availability to almost everyone, we can quickly find solutions to questions online and take information that the web supplies rather than scrutinizing subjects and discerning them on our own. It is believed that our dependence on studying others sentiments and ideas on the web is compromising our innovation and thinking. This has destructively impacted our educational and informative institutions globally.
Conclusion
The internet is a huge part of our society and will continue to be integrated into our lives. As an outcome, it is crucial to cognize how to use the technological devices and internet in a useful and beneficial manner which will improve both our order and intellect. Exercising control to determine what is beneficial and what is not and might be destructive is instrumental at specified periods. Proper guidelines should be set when dealing with internet devices that are centered on knowledge and time management as well as putting life priorities (Weinstein & Malkiel 271). The use of technological products should be driven by necessity rather than luxury so as to attain maximum fulfillment that is beneficial to individuals.
Works cited
Healy, Jane M. Failure to connect: How computers affect our children's minds--for better and worse. Simon and Schuster, (1999) 212-252.
Solms, M., & Turnbull, O. (2002). The brain and the inner world: An introduction to the neuroscience of subjective experience. Karnac Books 671-726.
Weinstein, Aviv Malkiel. "Computer and video game addiction—a comparison between game users and non-game users." The American journal of drug and alcohol abuse 36.5 (2010): 268-276.