Executive Summary
Background:
DeepStream Virtual Reality was created by Howard Rose and Ari Hollander to improve health and wellness. The research has shown that virtual reality has therapeutic effect, while it improves the process of rehabilitation and physical health as well as it promotes healthier lifestyle.
The scientific research of the recent 10 years has demonstrated that virtual reality can fundamentally lessen torment, soothe pain, and assemble strength. The organizers of DeepStream VR was involved in the research groups that have studied the process of torment control and constructed the principal VR torment help applications ("Deepstream VR | About VR For Health").
Current medications for releasing the pain mostly include opiates, similar to hydromorphone and morphine, for temperate to extreme and incessant agony. Opiates are famous for their lessening adequacy over rehashed use, which can prompt dose heightening and reliance. There is a worldwide scourge of abuse of pharmaceutical pain and most of the situations the cure has turned out to be more terrible than the symptom. The Virtual Reality provides the alternatives to opiates to control the pain.
Company Review:
Virtual reality research of the controlling pain has a rich history. It were Ramachandran and Rogers-Ramachandran (1996) the first to find the connection between manufactured visual pictures and physical agony when they utilized virtual reality technologies that were at the lowest quality, though they were made with mirrors to mitigate amputees' ghost appendage pain ("Deepstream VR | VR Research"). In 2000, a group at the Human Interface Technology Lab (HITL) drove by Tom Furness and Hunter Hoffman distributed their first results demonstrating a virtual reality that can altogether decrease a patient's torment. Various resulting examines utilizing the VR amusement, SnowWorld (worked by Ari Hollander and Howard Rose of DeepStream VR), discovered VR is altogether more compelling than different redirections, for example, films and screen-based PC diversions ("Deepstream VR | VR Research"). Noticeable exploration groups drove by Sam Sharar, Walter Greenleaf, Albert Rizzo, Brenda and Mark Wiederhold, David Thomas, Jeffery Gold, and others have supported the adequacy of VR for controlling the pain and dove into the basic physical and subjective systems of activity ("Deepstream VR | VR Research").
Today DeepStream is the leader in the virtual reality industry with more than 20 years of professional experience. Though, there should be a thorough business strategy for the company to reach the customers successfully and to gain profit. The financial part of the business plan should include revenue streams, expense buckets, financial projections for at least 5 years, investment request (Funding Amount/Type, Use of Funds, Return-On-Investment).
Solution Description:
The company’s successful development should be based on the well-planned strategy. Deepstream VR should have the full range of intellectual property aspects. The company’s patents, copyrights and trademarks should be registered to avoid market plagiarism. Moreover, trade secrets of the company have to be protected carefully.
For the analysis of the business plan success there should be conducted certain performance measurements: evaluation of the strategic goals and the first year objectives completion.
References
"Deepstream VR | About VR For Health". Wp.deepstreamvr.com. N.p., 2016. Web. 6 Apr. 2016. http://wp.deepstreamvr.com/about-vr/
"Deepstream VR | VR Research". Wp.deepstreamvr.com. N.p., 2016. Web. 6 Apr. 2016. http://wp.deepstreamvr.com/vr-research/