The development of the simulation is closely related to the development of computers. Assertively, most of the simulations are computers that started with the development of the simulation models. With improvements, successful developments of interactive simulation and man-gaming that have been applied with success in the field of policy making have been realized.
As Becker aptly asserts, the development of the gaming as a means of communication is colligated to the gaming using the beads of abacus. The way participants of the glass beads handle their play bear some aspect of similarity with the way the policy analysts handle the computer. This has made computer gaming flourish panoptically. However, it is worth noting that computer programs are time consuming to set up and understanding them is an uphill task. The scientific language used is also a great barrier to the understanding of the simulation.
With regard to the future of the simulation, it is quite evident that a slow growth is still inevitable even when the former pace is extrapolated. Thus, effort has to be redoubled in an effort to devise new theories and concepts by the specialists. In the case of Netherlands for instance, a centre is seriously required for the policy analysis of the social science that deals with simulation, This center through accepting contracts from the government and linking up with the universities to provide some training on simulation, will develop new theories and techniques for policy analysis.
Concisely, despite the fact that the interrelationships between the scientific and practical developments have not been fully explored, through setting up international centers that deals with social science policy analysis, the challenges such as language technicality can be eliminated to pave way to further development.
Work Cited
Becker, Henk A. “The Emergence of Simulation and Gaming.” Simulation Gaming 11.1 (1980): 11-25. Print.