Computer games may seem like objects of passing time. They may appear as activities for the bored lot. In fact, they have in several instances been portrayed as bad icons. They have been associated with addictions and time wasting. Non gamers and people who do not realize the content of these games would be surprised at the rich in them. Its content is a society builder. As a matter of fact, gamers that comprehend the extent to which games develop the society look at non-gamers as a myopic lot. A few developers have seen far into the future and beyond the surface of passing time to wrap technical knowledge into video games. They provide the society with construction and security genius material in games. Video games not only enhance one’s ability to creativity, they also provide insight on real life activities and developments as well as situations. They provide options with which a person may act on the various situations they may find themselves. they also allow the gamer to imagine himself or herself in a very specific situation and allow him or her to take all the necessary actions possible for that precise situation. This essay will expound on the different ways in which computer games have enhanced our daily lives. The ways in which computer games have contributed to the real life. It will also provide reason to believe in these games and shed light to the non-gaming lot and the society as a whole
Firstly, the need to keep playing video games may be regarded as an addiction; it is, however, the passion from within that is stirred by the need to keep learning more.
Video games are, therefore, a tool for learning. They carry within them technical knowledge as well as various professional knowledge. A designer is first of all very intelligent person. To put together a traffic model like the one done by Gridlock Sam is exceptionally creative. Furthermore, these developers later create other versions progressive of the former version. This implies that he or she realizes more detailed aspects in the game and may compare one game with another. It also means that a developer is a very reflective person. That he or she sits down to think of their creation whether intentionally or not. It is something that the developer loves and for who he or she has a passion. It is an item with an intellectual quality in it. A video game is a platform that a programmer uses to pass on his knowledge. It is his or her greatest effort to show his or her mind and the experience he or she has in that mind to the rest of the world. Basically, it is letting people into his mind. A closer look at the traffic model proves also very practical traffic monitoring that captures every detail in traffic activity. This, when implemented is a great idea that is also beneficial to the society as a whole. When the model came up, the traffic police department was thrilled. While it seemed like a great idea, it was only one of the many the developer had. The developer and other gamers familiar with this game appeared like heroes. To them, the task was simply a routine and something never out of the ordinary
When Paradox games brought into the picture transport models, various simulations from the past were compared to it. This means that as games are released, they progress in technology and intelligence. Such technology not only impressed simulation creators and buyers of ideas, it also led them by their hooves seeking to implement these simulations to real applications. Transport Giant and Tycoon followed in progression of the initial game. This implies that developers learn from one another and modify what predecessor games provide. These games contain facts of history and present civilizations. The transport simulations viewed Rome as a potential city for developing a metropolis. They consider the history of Rome and its societal classification of people. They consider the upper class as a potential tool for developing Rome to remain an interesting city. The simulation themes are so many they do not leave a chance to Rome being a failure or a boring city. They provide ideas such as rail city and banana growth. Either way, Rome is going to be an attraction to tourist and income from all over the world.
The modern sandbox is not only a development tool for the mind and the society; it is also good for the economy. In the past years, revenue from video games has increased with over half. This is to say that video games bring in a reasonable amount of revenue to the economy. It is a good resource for development. It is also true to say that, like other fields, video games and research departments, which work hand in hand, face downturns in their existence. They are only beneficial to the extent that a person acknowledges the intellectual content in it first. When over indulged, video games may not be as beneficial to individuals. The fact that more people and departments of various institutions realize the actual essence of these games and its application in the real world allow for reasonable development of these games. It encourages assimilation of a technology to the real world, and it is headed in the direction where more revenue and greater investment can be made in this area. There is a future for development of video games in this country. It would be right to imagine so as people have evidently ceased being apathetic to the idea. Even when not everyone can be a gamer, they acknowledge the application of programming and game creation and may contribute in ideas. Furthermore, the technology is set to benefit every person in the country where it is applied
Jeff Ferzoco admits to being a gamer since he was young, something he picked from his father. He considers video games as an important part of his growing experience that improved his creativity. Games are not just activities that aid one’s passage through childhood. They should also be a learning experience by which the future may be molded. The good side of the leaf is that even at the professional level games may be used as the expression for great ideas of development benefit to the situation that interest the person. the most intriguing thing about video games is that they can be used for very many fields depending on one’s taste and preference
Bibliography
Ferzoco, Jeff. 2009. In Praise Of Urban Sandboxes: Computer Games aren't Just games anymore, they are learning experiennces. New York: Simon and Schuster.
Motavalli, Jim. 2009. Breaking Gridlock: Moving Toward Transportation That Works. New York: Simon and Schuster.
Nagle, Jeanne. 2009. Frequently Asked Questions about Wii and Video Game Injuries and Fitness. New York : The Rosen Publishing Group.
Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca. 2008. Understanding Video Games: The Essential Introduction. London: Routledge.
Walker, Jarrett. 2011. Human Transit: How Clearer Thinking about Public Transit Can Enrich Our Communities and Our Lives. Chicago: Island Press.