Every business enterprise uses information technology in one form or the other. There have been several developments in this field and one such development in the field of computer simulation is the Virtual Reality (VR). Users can interact with the computer in multiple ways in VR as it includes computer applications with lots of graphics. (Ma, Gausemeier, & Fan, 128) state that the advanced human-computer-interaction technique, virtual reality provides user with more sense of immerse, interactivity, and imagination. When the real-time graphics created in the computer became a reality, virtual reality started gaining its presence in the viable market.
A good understanding and knowledge of real-time position and point of reference of the moving objects is the basic requirement in Virtual Reality. Virtual Reality has four features, namely multi-sensory, immersion, interactivity and imagination (Ma et al, 172). VR finds its presence in almost all the domains and currently we can read and hear about the virtual universities, virtual doctors, virtual actors and virtual offices and museums. This technology is highly used in gaming industries, aircraft industries to create a simulation for the pilot, educational institutions, movies, radio, virtual musical instruments, and motion pictures. VR technology makes extensive use of Computer Aided Design (CAD) software, Head Mounted Displays (HMD), and the devices that are smaller and can store data have helped Virtual Reality to be successful. Virtual Reality engrosses the user in the virtual world by averting them from viewing the real-world.
There are some barriers in using this technology and every technical medium faces common obstructions and unique barriers to its acceptance. These barriers can be broken when an established significance of the technology and the competitive benefits are achieved. As stated by (Mousavi, Aziz and Ismail, 273), Lack of knowledge, lack of trained people and time to get proficient are three major barriers of adopting with new technology such as Virtual Reality. In the automotive industry VR can be advantageous in reducing the amount of rework on the automobiles, and improving the worthiness of the industrialized process. Virtual reality systems have also found their presence in assisting with children and adults in psychoanalysis and disease management. In the disease management or the Virtual Reality Therapy (VRT) uniquely programmed computers, illustrative and synthetically created environments provide a simulated experience to treat the psychological condition of the patient. VR offers the possibility of practicing and planning procedures without risking and endangering the lives of the patients (Shumaker, 30).
The other problems that can be related to the Virtual Reality are the limited display, delayed time in tracking the position, and poor resolution. Wearing the HMD’s for a period of time can cause Visually Induced Motion Sickness (VIMS) in the users because of the position tracking latencies. With the improved technology there are high chances that virtual reality will be completely integrated into the real lives. In the years to come computers will deliver an immersive, influencing, and a dependable virtual reality. This technology would bring people from all over the world together, change the nature of communication and enhance communications for the people with limited mobility. It is a debatable whether VR would be a boon in people’s lives that could make their lives better or worse; however virtual reality could be a striking thing and would elevate the consciousness of the humans to greater heights.
Works Cited
Ma, Dengzhe., Virtual Reality & Augmented Reality in Industry. (2011). Print.
Mousavi, Maryam., Aziz, Faieza Abdul and Ismail, Napsiah. Opportunities and Constraints of Virtual Reality Application in International and Domestic Car Companies of Malaysia, uksim, (2012), pp.273-277.
Shumaker, Randall,.Virtual and Mixed Reality - Systems and Applications. illustrated, Springer. (2011). Print.