The enormous growth and invention of computer games over the last decade has led to fundamental changes in the future, given the context of teens. This truth universally acknowledged the fact that computer has become an intimate part of today’s life. We highly accept that we are in the future of information era. The problem of computer games has both pros and cons. However, the essay will explain the negative impact of computer games towards the young generations who are referred as the future generation of every nation. The negative impact of computer games has gained a depressing magnitude since it has aggravated on the children’s physical and social development at a distressing rate (Subrahmanyam, Kaveri, et al. 125). To root out either causes or effects of this problem is not impossible. Although, there are solutions to this failing situation.
The essay elucidates that, the computer games are the pre-cursor of all the problems prevailing in curriculum and co-curriculum activities of most youth. Most of the computer games are dis-educative to children if the game itself is much violence, for instance in the war games, which result in violent behavior in children. Most of the children exposed to violence games turn to increase aggressiveness, which later desensitize a child to suffering. Additionally, the access to computer games increases the total amount of time used in front of the computer screen at the expense of significant activities. As a result, most children are exposed to the risk for obesity (Subrahmanyam, Kaveri, et al. 126). Regarding the impact on children’s social development, moderate usage of computer games leads to adverse effects on children’s family and friendship relationships (Subrahmanyam, Kaveri, et al. 131). This brings loneliness as well as depression in children’s life.
Computer games have aroused serious concerns in the minds of parents as well as the government similarly. The games have caused an increase in screen time statistics. Secondly, physical complaints due to much time consumed on playing this game, which affect the developmental and neurological delays in children (Subrahmanyam, Kaveri, et al. 125). According to the study, this negative effect can be permanent. Moreover, the effect can result in problems of increasing heart and breathing rates and overloaded and shaking sensory system. Lastly, this problem has given rise to psychological drawbacks in teens that resulting in the development of depression and computer addiction.
It is acknowledged that there is positive aspect behind every black cloud, so there is the importance of using the hammer as well as tongs to harness the growing problem of computer games to teens. To minimize the harmful effects as well as reducing the drawbacks of computer games. There is a need for a complementary and essential approach between the game developers and the parents. Parents are known as the primary forces of giving advice to their children that might help their children to abstain from games with violent content (Subrahmanyam, Kaveri, et al. 139). Parents should additionally limit the length of time consumed by their children in accessing computer games. On the other hand, the game developers they should develop computer games that are more educational, interactive, and purposeful to the teens. They should not be involved in games that are boring with much violence.
Conclusively, it is the combined efforts of the parents to acknowledge that this problem can be sorted out. The game developers should understand and enhance computers games that require logical skills and critical thinking since they are the one to be likely sustainable and successful to the young generation. Despite the computers being precisely of primary importance in our lives. Computer games and their impact are unavoidable. Therefore, the developers and the parents should take an adequate precaution.
Work cited
Subrahmanyam, Kaveri, et al. "The impact of home computer use on children's activities and development." The future of children (2000): 123-144. Retrieved from https://www.princeton.edu/futureofchildren/publications/docs/10_02_05.pdf