Introduction
Computer application and mastery of its uses has been a very important drive in the development of support programs of operations in computer system. This has been a key interest of appliance users whose interest is to use the computer software services to development programs that can do above the existing applications. These would includes application that would be able to command human behave as opposed to the existing situation where it is the human being who commands the computers through developed programs. This give the background idea upon which this program, the persuasive design, is developed to influence on human behavior and character in a manner that is self-determinant. Persuasive design is therefore an interactive computing system that is specifically designed to its users positively affecting their attitude and positive behavior change.
Discussion
Persuasive design is a choice making design program. This system aims at giving a relative format where people can get advice on an interactive way advocating a positive influence and change on the users of the system. With the emergence of digital gadgets and the internet, web designing to persuade or encourage people to change their attitude and behavior has been so high. For example, the site eBay has been in a position to develop a persuasive design that helps in its market range by persuading on people online to make financial transactions with them. Many companies have also been able to bring to board several persuasive design mechanisms that have helped develop a good customer relation with such mechanisms such as chats and mobile massage service center. Most persuasive designs in use today influence on people’s behaviors by giving them efficient platforms of either softening their works or performing the work in a better way than human beings do. Computers have exhibited certain characteristics that are only existence in them and far much different from man’s. BJ Fogg argues that since computers are less error prone, their speed of performing duties is high and very accurate, makes them have an upper than human beings in duty performers.
One of the practical uses of persuasive design technology is its application in the household consumption of electricity where the author believes the concept of persuasive design can best be used to regulate on the consumption of electricity. This can both apply for domestic use and commercial electricity use. The interest here is based on the use of smart meters to regulate on the electric data usage per minute in households. This system aims at setting a power usage monitoring mechanism through introduction of data-linked power usage. The data acts as the power usage medium upon which individuals gets electric power for their use. This system hence gives enough incentive for for customers to reduce their electric use more so during peak times of the day. Consumers of the power would find the system very conducive since it assists in controlling power consumption in terms of cost of electricity. It works in a manner that the digital meter will automatically cut power flow whenever power data clears. The author supported his claim with the fact that his design problem was very evident to the electricity users. He also believed that power consumption can be controlled on consumers’ basis by introducing the data usage.
The notion ubiquitous on the electricity persuasive design would only apply to the fact of the acceptability of the persuasive model. This will generally depend upon the interest o people on the new software design. Whenever a computers program sells, it being everywhere will literally depend on the Importance of it on its target market. When consumers absorb the idea, then it will stand a chance to explore. As much as the designer of the electricity power control software is stated a persuasive design, it does not fully satisfy the characteristics of a persuasive design. This because it lacks the practicality, inclusivity since it only applies to those with electricity and to that reasons it has broadened its market.
However, no matter how important and efficient persuasive design may be, it also leads to cultural rote. This is a great social concern .a good example is the use of internet and that has led to exposure of explicit content to the under-aged and children in the society. Others like video games and computer games have also promoted idleness among people in societies.
Conclusion
Persuasive design is a very important domain in public relation performances. Its use gives the highest possible level of satisfaction and efficiency far much above use of human labor that is born to retire and needs other motivational factors that are not applicable in persuasive design. This system program should hence be used in with effect to marginalizing human relations for the subject compatible aim.