A designer is a person who carefully plans the look, form or even workings of a particular thing before it is build or made typically by drawing in its detail. However, this skill can be borrowed to address surrounding environmental parameters when devising programs, plans and policies or even advertisements inform of drawings and painting, in the quest to address various forms of environmental protection. According to the ancient Greeks, graphic designs were seen to be one of the most efficient ways of passing information, however this technique requires one have various techniques and tactics on design as discussed bellow.
According to (Abakas 2011), one of the best skills in design and especially environmental design is to have the ability to analyze problems and analyze designs as well. The designer should be able to give reasons behind the designs. For example if the design model is supposed to be a paint the designer should be able to know which color to use that conforms that particular environmental issue and appeals to the target bracket.
According to (Laura 2012), ability to choose a relevant topic and material is a very critical aspect in environmental design. This aspect helps to be able to narrow in precisely to the environmental issue to be addressed. Choosing the right topic enables the designer to define his target audience and therefore choose materials well. Like if, the issue is environmental conservation on trees specifically choosing leaves as the design materials would serve the purpose rather than choosing bricks.
Amongst the most critical tools of all times for successful design have been planning. Planning helps one to establish why the design is being made, what the design model is and who will benefit from the design. Critical analysis on the availability of raw materials the cost and the durability of the raw materials to be used in the design are also important.
In conclusion, A good designer should be able to apply critical and creative feasibility skills on the kind of the deign model he/she wants to create in order to generate a whole round design models.
Reference.
Marks, Terry, and Matthew Porter. Good Design: Deconstructing Form, Function, and What Makes Design Work. Beverly, Mass: Rockport Publishers, 2009. Internet resource.
Tidwell, Jenifer. Designing Interfaces. Sebastopol, CA: O'Reilly, 2011. Internet resource.
Lucie Guillemette, Cynthia Lévesque. "Narratology." Signos (2012): 15-16.
Richardson, Laura Seargeant. "Ten Steps of Becoming the Designer You Want to Be." Learn in Design,Education and design mind on Good (2010): 15-20.
Wolf, Christa. Cassandra: A Novel and Four Essays. Charlotte, North Carolina: Baker & Taylor publishers, 2009.