Eric Zwingel
Valley City State University
Video games have become a large part of many peoples’ lives with ages ranging from toddlers to middle aged adults. Teachers are seeing this integration of gaming into the classroom with such things as Smartboards and Ipads to utilize the tech skills that students are developing. Unfortunately most teachers relate gaming to negative effects which are major concerns amongst most school faculties. As a future teacher, I want to know how gaming is affecting the students in a positive, negative, and social aspect. My experiences with gaming have been positive but how I view the amount of ...