Abstract
Games that are created for purposes other than entertainment are called serious games. The art of applying games on a day to day actions is known as gamification. The gaming elements in serious games can be utilized to simulate reality in teaching and training environments (Crookall 2010, p. 898). Deep learning is a new approach to education and disregards the traditional method where the teacher was the all-knowing authority who passed down facts to the students (Fullan and Langworthy 2014). The traditional method did not view the learning environment as a factor that could affect the learning process. Adult ...