Purpose
This work is conducted to define, and to address the problem about the negative effects of video games on the youth. This is through investigation, analysis and recommendation on what to do about this grave problem that largely goes unresolved.
Summary
The first part of this memo is the introduction which details how advancements in technology have consequently led to advancements in electronic media, how students indulge in video gaming activities and the effect of these activities. The other part details how the research is conducted, what I discovered, and my conclusion and finally, what I consider the best course ...