In their research titled “Collaborative Interaction in Co-Located Two-User Scenarios”, Salzmann, Jacobs and Froehlich look into the aspect of using Immersive virtual environments especially in the assembly process in the automotive industry. The goal is to compare the outputs of the interactions of both co-located face-to-face and side-to-side users. The research is based on previous work done in collaborative virtual environments (CVEs) by authors such as Hinckley et al. and Margery et al. (Salzmann, Jacobs, and Froehlich). The researchers first studied the Side-by-Side Collaboration to identify whether a two user system had benefits compared to the single user systems. ...
Essays on 3D Modeling
7 samples on this topic
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In their research titled “Collaborative Interaction in Co-Located Two-User Scenarios”, Salzmann, Jacobs and Froehlich look into the aspect of using Immersive virtual environments especially in the assembly process in the automotive industry. The goal is to compare the outputs of the interactions of both co-located face-to-face and side-to-side users. The research is based on previous work done in collaborative virtual environments (CVEs) by authors such as Hinckley et al. and Margery et al. (Salzmann, Jacobs, and Froehlich). The researchers first studied the Side-by-Side Collaboration to identify whether a two user system had benefits compared to the single user systems. ...
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Introduction Originally, 3D printing technologies were designed for nonbiological materials, such as metals, ceramics and thermoplastic polymers (Murphy and Atala 6). However, recent advances have enabled 3D printing of biocompatible materials, cells, and supporting components into complex 3D functional living tissues, giving rise to a new technology referred to as ‘3D Bioprinting.’ However, unlike non-biological 3D printing, it involves important complexities, such as choice of materials, cell types, growth and differentiation factors, and technical challenges related to the sensitivities of living cells and the construction of tissues (Murphy and Atala 1). Overall, 3D ...
Instructional Uses Of 3d Modeling Or Animation
Abstract The aim of the paper is to compare the results of two studies on the instructional uses of 3d modeling or animation, and whether they are having a positive impact on the learners. Different studies do point out to the positive outcome of uses of 3d modeling or animation in different fields. However, still more studies are needed in this direction to make robust conclusions as some of the studies display mixed results.
Introduction
3D modeling and technologies plays an important role in the educational process and creates a richer and interactive environment. The technology has made great strides in ...
Academic Level
What follows below are the abstracts of articles on the instructional uses of 3D modeling and animation. There is a total of eight articles, and then there is a description of the search strategy and findings. Finally, there is a literature review on the topic with the comparison and contrasts on the findings from the articles covered and conclusions made from these articles. There is a demonstration of how these findings can be applied to a potential future 3D animation project.
Chapter 18. The Animation and Interactivity Principles in Multimedia Learning
This first article is titled the animation and interactivity principles in multimedia learning. The article starts by examining what it means by the ...
Software product development is a complex process, and to ease the complexity, software acts as a controlling feature to develop these composite systems. Organizations find themselves in confusion on the use of particular software for product development as there are proprietary, classified and open source software’s available in market. The proprietary software’s are considered to be more secure than the open source as the code in proprietary software is not available to modify the functionality of the product. Open source is the opposite of proprietary software as the source code is available to the user to modify or improve, ...
Introduction:
There are different approaches and technologies that can be used to enhance the virtual experience in the cultural sector. Over the past few decades, there has been a major shift in the use of the technology to enhance audiovisual elements of communication. Technology in multimedia has enabled the actualization of different events to relay cultural information effectively. This paper will provide a comprehensive review of the applicable techniques and technologies that can be used to present cultural experiences across the internet. It is pertinent to note that the adoption of a technology in virtual presentation varies from the theatre to the concert ...