In their research titled “Collaborative Interaction in Co-Located Two-User Scenarios”, Salzmann, Jacobs and Froehlich look into the aspect of using Immersive virtual environments especially in the assembly process in the automotive industry. The goal is to compare the outputs of the interactions of both co-located face-to-face and side-to-side users. The research is based on previous work done in collaborative virtual environments (CVEs) by authors such as Hinckley et al. and Margery et al. (Salzmann, Jacobs, and Froehlich). The researchers first studied the Side-by-Side Collaboration to identify whether a two user system had benefits compared to the single user systems. ...
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In their research titled “Collaborative Interaction in Co-Located Two-User Scenarios”, Salzmann, Jacobs and Froehlich look into the aspect of using Immersive virtual environments especially in the assembly process in the automotive industry. The goal is to compare the outputs of the interactions of both co-located face-to-face and side-to-side users. The research is based on previous work done in collaborative virtual environments (CVEs) by authors such as Hinckley et al. and Margery et al. (Salzmann, Jacobs, and Froehlich). The researchers first studied the Side-by-Side Collaboration to identify whether a two user system had benefits compared to the single user systems. ...
Paragliding as an activity can take many forms, key among which are recreational and competitive (Noel 10). For the former, paragliders take to the air for the sole purpose of personal enjoyment and leisure. The latter case, on the other hand, involves structured routes and systems of rules in which participants try to defeat each other with regard to speed and distance covered.
Design, Structure and Control
In spite of this activity being largely synonymous with simple aircraft devoid of any sophisticated equipment, some modern designs have revolutionized it giving rise to a wide range of possible designs and modes of utility. Nevertheless, the ...