Abstract
This paper aims to consider gaming habit of Greg and what can be done to deal with such problem. Violent video games are popular among children and teenagers, relevant statistics proves this idea. Negative consequences of violent video games, risk factors and strategies that mitigate the possible outcomes for Greg are discussed. Greg’s behavior can be worsened; he may have mental problems, poor academic performance and be aggressive. This work proposes parents to show Greg a good example for him to make him interested in a real world, get a common hobby, spend much time together or send ...