Whether a teen or adult play video games on television, the Internet or a portable unit, excessive gaming can affect their life. Video games can be addictive as the gambling games to a child as young as nine years. With the new technology, video games are played by people of all ages and are played at home, school, work among other places. Most of the players spend a lot of time playing the video games nonstop (Melissinos & O'Rourke 45). While most people think some people are using video games in a positive way, a big percentage thinks the opposite. ...
Essays on Video Games
998 samples on this topic
"Universal evil. That's how many people tend to perceive video games after each mass shooting. This hysteria is often fueled by mass media, that present positive and negative effects of video games completely off-balance."
This is a short example of one of the approaches to writing an argumentative essay on video games. In our online directory of free samples, you could as well find papers that support an opposing view. Here, you will also find in-depth case studies of the computer and Internet gaming industry, financial analysis of the biggest players, research papers on the market's trends, etc. In a nutshell, this selection covers the most various video games essay topics, so you're destined to find something useful and inspiring.
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Introduction
Genting Singapore is an international hospitality company that deals with integrated resort development and gaming (Genting 2017). Specifically, the company builds integrated resorts and runs casinos as its core business. It also consults for the hospitality industry businesses and investments in the area of sales and marketing support. Besides, it offers information technology services such as software development, systems integration and maintenance among others. Its markets of operation include Singapore, Malaysia, Philippines, the Bahamas, Australia and the UK. The company that began as Genting International was first listed on the Singapore Securities exchange in 2005. It acquired the Stanley ...
Video Games and Watching – Essay Plan
1. Topic For the sake of this assignment, I chose the topic “Video Games and Watching,” as it is a fascinating topic for me. I have had a long relationship with video games as a main part of my leisure time throughout my life, and so I feel very close to this subject in particular. Furthermore, the ways in which gamification has infiltrated our lives in the last few years is also fascinating to me, whether through creating rewards-based productivity apps or streamlining other behavior in ways that follow game theory (Whitson, 2013). The rise of reality TV competitions ...
Sports betting has become commonplace around the world with many countries not criminalizing, but instead, regulating it. In the United States, betting schemes are illegal except in the states of Montana, Nevada, Delaware and Oregon. Over the recent years, various states have begun agitating for the legalization of sports betting. States like New Jersey, Michigan, Pennsylvania, South Carolina and New York have introduced legislations that attempt to legalize sports betting in contravention to the federal government's, Professional and Amateur Sports Prevention Act (PASPA) which prohibits which has provisions which prohibit wagering in single game sports in all states in ...
for <Standalone GUI Word Processing System>
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<Institution> <January 25, 2017>
Revision History iii
1. Introduction 1 1.1 Purpose 1 1.2 Intended Audience and Reading Suggestions 1 1.3 Product Scope 1 1.4 References 1 2. Overall Description 1 2.1 Product Perspective 1 2.2 Product Functions 1 2.3 User Classes and Characteristics 2 2.4 Operating Environment 2 2.5 Design and Implementation Constraints 2 2.6 User Documentation 2 2.7 Assumptions and Dependencies 2 3. External Interface Requirements 2 3.1 User Interfaces Overview 2 3.2 Hardware Interfaces 3 3.3 Software Interfaces 3 4. System Features/Modules 3 4.1 Initial screen 3 4.2 Help 4 ...
Part 1: Active Shooters
There has been an increase in the number of shootings in hospitals as well as other institutions around the country (Hospital Employee Health, 2013). The increase in these cases has made institutions to start preparing their employees on how to react if such a shooting occurred in their organization. There are similarities in some of the hospital shooting cases. In St. Vincent’s Hospital, the shooting was unpredictable and could not be prevented. This was similar to the case of the Western Psychiatric Institute shooting in Pittsburgh (Thomas, 2012). The Joint Commission agrees that there has been an increase ...
Executive summary
This product is centered on virtual reality technology. As a matter of fact, this product is designed for law enforcement officers. By simulating the dangerous conditions and circumstances that police officers have to work under on a periodical basis, the software will help law enforcement officers, make better decisions in a short period. Some of the decisions that it will help a law enforcement officer make are when to discharge a weapon when to engage a suspect and how to ascertain whether a situation has a potential of being volatile. What is more is that this software not only ...
The bullwhip effect can be detrimental to the efficiency of a supply chain. Demand of a product may only slightly shift, but it can lead to a much greater shift in manufacturing a product. This is when the “variability in demand is magnified as we move from the customer to the producer in the supply chain” (Robert & Chase). It specifically relates to a lack of coordination in a supply chain as a company makes purchases from its suppliers more unpredictably than it sells to its customer (Mendelson & Bray, 2016). It also relates to a lack of coordination in the ...
Abstract
Computer networks are a group of computers that are connected to work together in sharing information and data. Usually, various computer network types are categorized using their scale and scope. About all design types are referred to as a type of area network by the networking industry (Lowe, 2009). Commonly known area networks types are; Metropolitan Area Network (MAN), Wireless Local Area Network (WLAN), Wide Area Network (WAN), Local Area Network (LAN), Personal Area Network (PAN), Cluster Area Network (CAN) and Storage Area Network (SAN). WAN and LAN is the most common types as they are the primary categories ( ...
Computer Games
Computer games are my passion from a very young age. I started off by playing a usual Television interfacing video game console which was usually available at that time around the early 2000’s. Computers were just getting popular at that time and it was a major expensive thing to buy at that, which we could not afford. I discovered that I had a passion for gaming from the moment I laid my hands on the video game console box. I bought a lot of games and I played every single day. The gaming platform slowly transitioned from the ...
Introduction
Xbox360 Controller is the predecessor of the original Xbox controller. The first original Xbox debut with its Xbox console in the year 2001, the first gaming console launched with the Microsoft. Xbox360 gaming console is a big success for the Microsoft Corporation after their first debut with Xbox original in the year 2001 (Andrews & Baker, 2006). Xbox 360 controller is by far the best gaming controller of the Xbox gaming console generation. Since then, Microsoft made improvements to their gaming console and introduced to the market Xbox360 in the year 2005, completely built from scratch, not just an improvement ...
Abstract
E-services can be best described as services offered by governments and organizations via the Internet. This paper intends to measure the usability of E-services for illiterate users in Saudi Arabia. This is done by using a general form specifically designed for data collection. The utilization of a special soft keyboard has been suggested for bringing improvements in the E-services usability.
Introduction
The Kingdom of Saudi Arabia has shown excessive interest in the transformation to e-government in the recent years. For that reason, the government and institutions are considering to introduce electronic services. This is also important as e-services offer huge ...
INNOVATIVE REPORT OF VR GLASSES
In the world of today where almost every individual is dependent on technology, bringing products which speak of innovation and creativity has become a great challenge. This is because every other organization is trying to attract and retain customers via innovative ideas and products. The competition in the dimension of innovation is increasing and becoming tense. Every organization realizes the significance of innovation and has ensured that a special budget for innovation is set up so that it can offer to the market what other players cannot. Then innovation has also become a racing factor. Ideas are there all ...
Cause and Effect Essay
Introduction In today’s fast-paced technology based world, smartphones are considered a necessity for people who want to stay in touch with the latest. Smartphones have become an essential part of life for a majority of the populace and many cannot imagine leading their daily life without a smartphone in their hand. One argument made for the popularity and the necessity of smartphone is how it has helped to make life more convenient for its users. The prevalence of smartphone and its popularity is due to the multifarious advantages it provides to the users such as information at the ...
On November 5, 2009, the son of Palestinian immigrants, Army Major Nidal Malik Hasan randomly fired into a crowd at a processing center at Fort Hood, the largest active-duty military post in the country (Army Major kills, n.d.). One would be hard pressed to find a larger military stage to conduct such blatant murder. Despite the Major shouting ‘God is great’ in Arabic, “Allahu Akbar”, just before he opened fire on soldiers who were either returning from deployment, or getting ready to be deployed, there was a denial by the government to officially label the shooting as an act ...
There are different perspectives regarding gun control, and diverse contexts that either encourage or criticize the possession and use of guns. As the 21st century societies are becoming more violent, partially due to internet media that allows global spread of aggressive behavior that imply gun usage, people around the world are becoming increasingly influenced to carry guns for self – protection. On the other hand, carrying guns also encourage gun violence among civilians, threatening the social and individual security. There is a complex and controversial discussion around gun control, in terms of legislation, the context of carrying and using a ...
Overview
Technology has both positive and negative implications on the lives of the people. The proliferation and advancement of technology tools have enormous effects on the lives of the people with respect to the odds of space and time thereby influencing the nature of social interactions. In particular, the technological advancements have direct effects on social evolution and social interaction across the globe, especially on the internet. The relationship between technology and social development results in the new realities of the individuals and the society. In particular, the relation between the society and technology encompasses the social networks sites, modern ...
Appeals Activity One The central message of the text under discussion is to show the readership that, though video games are regarded as the main reason for antisocial behavior of kids and adolescents, in fact the root of such troubles results mainly from some other factors such as the quality of home life and the lack of parents’ responsibility, for example. Moreover, H. Jenkins stresses that playing video games can be beneficial for both children and adults in terms of educational potential of some of them. As far as I am not a fan of video games, ...
Social Action Theory
Anderson and Meyer (1988) use the following terminology to understand the social action theory: “For most of the history of research in mass communication, content has been seen as a silver bullet shot from a media gun to penetrate a hapless audience” (Anderson and Meyer 48). Media affects can be related to the social action theory by evaluating the negative effects of playing violent video games on children. A television show by CBS News further places emphasis on the role video games has on making children aggressive. The show clarifies that independent studies have proven that there is a ...
Most Australians are unable to practice healthy physical and mental activities mainly because of the fact that they have got more comfortable with playing video games and watching TV. As such, they have given physical exercise a back seat. So this state of affairs leads to the question; what are the barriers to physical activities and how can they be overcome by the affected population?
Introduction
Physical activity is vital requirement if an individual wants to achieve a healthy lifestyle and also proper mental wellbeing. Exercise is a very important and vital part of growth and it is applicable to ...
Position Paper on Video Final Call
Position Paper on Video Final Call
Introduction
Crime occurs in the society every time and as a result, people end up being killed or hurt in the long run. It is important for law enforcing agencies to ensure that crime is prevented and stopped for people to feel safe within their surroundings. In most cases, individuals make phone calls to 911 whenever they feel insecure and at risk. Resultantly, rapid response teams are always deployed as fast as possible to ensure that the individual is protected from danger. The discussion looks at the analysis of crime 360 final call s1 ...
Abstract
This paper aims to consider gaming habit of Greg and what can be done to deal with such problem. Violent video games are popular among children and teenagers, relevant statistics proves this idea. Negative consequences of violent video games, risk factors and strategies that mitigate the possible outcomes for Greg are discussed. Greg’s behavior can be worsened; he may have mental problems, poor academic performance and be aggressive. This work proposes parents to show Greg a good example for him to make him interested in a real world, get a common hobby, spend much time together or send ...
Introduction
Humankind has entered the age where computers do everything from taxes to math problems even sending emails to family members, many people have gotten to the point where their entire lives are governed by computers or the function of computers; the biggest aspect of this is children being born in the digital age and are being raised on computers or how to use them in non-ideal ways. Although computers are responsible for making life easier for people across the world, it has been noted that people have grown too dependent on computers to do what they used to do ...
Overview
Media violence is considered complex. Therefore, its meaning is explained in different ways according to how one views the whole perception. According to David & Hertz, (2007) one of the simple definitions of media violence is the exposure of fights, murder, and forms of injustices through the televisions to the public. When defining media violence, one should keep in mind the ideas like; the aims of media violence that are; do they point at passion or retaliation? The being consequences: whether financial benefits or death and finally, the techniques in media violence like handful fights or shootouts. When watching the ...
Violent Video Games
Introduction Video games have become common among children especially when dealing with teenagers most of whom have access to video games. Video games are part of the media environment in which children are exposed to that help in defining their overall connection to their environments. Exposure of children to pro-social video game content may help in promoting overall brain development among children, as it makes it easier for these children to experience that overall connection towards their surrounding environments (AlShaiji 126). For a very long time, it has become important for scientists to study the impacts associated with exposure ...
SWOT Analysis
The SWOT analysis is a tool used in the evaluation of the internal environment, where the organization conducts an analysis of its strengths, weaknesses, opportunities and threats. The Sony retail company in London has low product diversification, making it vulnerable in the face of the businesses that have a broad range of goods. The threat posed by the competitors is real. Many players in the DVD/CD and video games market have emerged, and the management is concerned that it is becoming extremely hard to retain dominance of the market (Williams and Chinn, 2010, P.426). Several Substitute products are available ...
BUSINESS STRATEGY ASSIGNMENT
Business Strategy Assignment: Razer from Singapore
Razer is a private company that has been designed in the basement of one of the owners in order to cater for the changing need of the modern gamers (Razer, 2016). According to Hitt, Ireland & Hoskisson (2007, p. 79), a successful company is able to create a strategy that is built on the competencies and available resources. Therefore, this paper will provide a discussion of Razer’s current performance, then delve into the Industrial Organization (I/O) and the Resource-Based (RBV) models in order to evaluate the business strategy of Razer, and, finally, conclude ...
Sports Direct – A Brief Corporate Insight
Sports Direct International Plc (Sports Direct) is a chain of a retail store that was established in 1982. The entity was formed by Michael James Wallace Ashley, prominently known as Mike Ashley, who is also the owner of a football club, Newcastle United. Sports Direct is an origination of the United Kingdom (UK) and has more than 670 retail stores globally (Sports Direct, 2016). The corporate operations are segmented into two divisions namely Sports and Leisure, and Fashion and Lifestyle (Sports Direct, 2016). The Sports and Leisure division offers multiple and popular brands to target audience such as Nike, ...
Up until now, the Xbox 360 gaming console has sold over 76 million units since its launch in 2005. This device is entirely dedicated to gaming with no other auxiliary uses. In 2013, Microsoft decided to target a larger market as well as demographic. Statistics show that over 96% of Americans own television sets. However, only 49% own gaming consoles. For this reason, Microsoft decided to unveil a new upgrade of the console that integrates with the living room. The new console got named as the Xbox One. This device can surf the web, play games, stream movies and ...
Pokémon Go- Augmented Reality versus Virtual Reality In the recent years, technological innovations have greatly altered the way consumers use their mobile phone and the applications on them. The most recent trend in applications has been that of Pokémon Go- a mobile game which has attracted millions of people in the world. The game is based on the concept of finding virtual creatures which are located at areas called PokeStops (Gerber, 2016). The PokeStops are present on real-life maps, and it is a real-time experience of going to various locations and finding these creatures. The Pokedex is ...
The standard operating procedure for security department has been prepared to provide a response framework to different emergencies at the Phillips 66 Company. The purpose of reporting Crisis Management (CM) Notifications is to ensure that the Executive Leadership Team (ELT) is aware of crisis incidents and potential impacts to the company. It delivers complete information about standard operating procedure of security department of the company. It identifies the strengths of ELT and shows the team’s approaches and capabilities to control the security system effectively.
Procedure
The team has created efficient plans to take immediate actions against any emergency situation ...
Video and Computer Games Industry
Organizations rely on environmental scanning to carefully monitor their internal and external environments with the aim of detecting opportunities and threats that may have a bearing on their current and future plans. Changes in technology have contributed to increased dynamics in the video and computer games industry, and companies have been forced to transform and adapt to stay competitive. Enterprises focusing on the retailing of DVD/CD/Computer games have been affected by the advent of competition especially from companies utilizing digital platforms to provide video and computer games to their clients (Grüsser et al., 291). There has been the ...
Violent Video Games
Introduction Video games have become common among children especially when dealing with teenagers most of whom have access to video games. Video games are part of the media environment in which children are exposed to that help in defining their overall connection to their environments. Exposure of children to pro-social video game content may help in promoting overall brain development among children, as it makes it easier for these children to experience that overall connection towards their surrounding environments. For a very long time, it has become important for scientists to study the impacts associated with exposure of children ...
Pokémon Go is a smartphone game application that presents the players with an augmented reality gaming experience. Pokémon Go is a relatively new smartphone application that took the world by storm recently. The augmented reality in Pokémon Go allows users to catch Pokémon through their phone cameras. In a typical case, the game is played through the user’s camera in any location they may be at any time. Since a user can only be at one location at any one time, the game provides the user with opportunities to catch a ‘Pokémon’. Poké ...
The concept of Killer App
Killer application or killer app is a jargon used by the computer and technology industries for such programs which are considered as superior to those offered by rivals. Killer applications are highly innovative and add considerable value to technology. Operating systems, programming language, hardware, software and gaming consoles all are examples of killer applications. The aim of creating killer app is to introduce new technology at the global level. As globalization became a common phenomenon, innovation gained popularity too because the core of competition lied at the innovative capabilities of organizations. In order to survive global competition, organizations began ...
A Report on Internet Misuse in Business Firms
Business organizations rely heavily on internet enabled systems in the present age. This has necessitated unrestricted use of internet in business firms, especially in creative area like graphic designing. This report addresses the same issue in a graphic design firm where the author works as an account manager. The firm is doing well and currently has a strength of 14 employees. However the owner is concerned about the unregulated use of the internet which allows the employees to download almost anything or view inappropriate web content in the workplace. The concern of the owner is justified because the irresponsible ...
Vivendi SA
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Introduction
Vivendi SA is an integrated media group that operates throughout its value chain and is focused of expanding its business in order to provide unlimited means of entertainment to its customers. The company owns the leading subsidiary businesses like Universal Music Group, Canal+ Group, Gameloft, Ubisoft, Daily motion and Radionomy. The current paper aims to conduct the Resource Based View Analysis, Value Chain Analysis and Core Competency Analysis in order enlighten the resources, efficient work processes and market standing of the company.
Tangible Resources Financial The Net Cash Position of Vivendi SA indicates that the company has ...
<Institution> Tennis for Two is said to be the very first video game ever created. It was built on 1958 by William Higinbotham, a physicist (“October 1958,” n.d.). Using a cathode ray tube display, the tennis court was represented by two lines (side view) while the ball was only represented by a dot (“October 1958,” n.d.). Clearly, the design and production of video games have come a long way in the past decades. Tennis for Two was definitely far from the current video games that both children and adults enjoy nowadays. Although there are video games that are ...
Compare and Contrast
Compare and Contrast
For a better part of 19th century, various expressive art forms such as orchestral music, Shakespearean drama, sculptures, paintings, and opera enjoyed mass popularity and high-cultural status. However, in America, people shared a culture that was less organized (hierarchically), and less divided into rigid adjectival categories. With time, American arts became increasingly renowned for a growing chasm of “high” and ‘low” culture. Specifically, highbrow culture appeals to the affluent sections of the society who have enough disposable incomes to spend on services and goods that are more expensive and of higher quality. It requires a culture ...
Final Assignment (Microeconomics)
Consumer goods are products purchased to meet personal needs of consumers, family and household consumption. Consumer products with regard to the nature of consumption (the degree of durability) can be durable goods (i.e. used for a long time (cars, refrigerators, cell phones, furniture, TV sets)); and non-durable goods (i.e. consumed immediately (bread, cigarettes, drinks) or in divided doses (soap, toothpaste, washing powder), including disposable goods (once consumed) and services (the object of sale in the form of actions, benefits or satisfaction)) (Krugman and Wells, 2012). Consumer goods cannot be used for industrial production, since they do not have the ...
INTRODUCTION TO COMPUTING
Abstract The computing is the study of the fundamentals of the data and information that is processed by computers. The input and output of the computing are the information, necessary for businesses to operate and grow. The business data is a concept used in the marketing world to refer to solutions for businesses to use the data in a successful way to improve their business . The most important business data applications are Enterprise Resource Planning (ERP), Customer Resource Management (CRM) and Supply Chain Management (SCM). One of the most important relations in the computing discipline is between hardware and ...
Introduction There is plentiful evidence that America needs stronger and more comprehensive gun control laws. There have been hundreds of thousands of shooting deaths in the United States since the 1990s, when the gun control laws were supposedly strengthened. Mass shootings have been going on for years, at schools, churches, shopping malls, theatres, and other public places. These mass shootings are usually caused by high caliber firearms that pose an overt threat to public safety. There has been a documented increase in the number of women in domestic violence situations who have been shot to death in the last ...
MANAGEMENT OF CISCO INTERNETWORK
Introduction With the advancement in modern technology in the area of microelectronics and computing there is the attendant need to share information, making information and communication the hallmark of the digital age. This development has necessitated the need to interconnect various networked electronic devices in a manner that would permit exchange of information and sharing other resources. These networked devices are mainly computers and other similar technological gadgets that make information processing possible. At the heart of this need is Cisco Systems which designs technologies and manufactures devices that enable the interconnection of networked devices for the purpose of ...
INTRODUCTION
Children have long been a target of consumerism and marketing. Their young, immature minds are taken as the ideal grounds for expanding businesses and victimizing them into becoming the future consumers and materialists of the country. However, it is true that marketing to children is a gigantic social problem which also encompasses ethical and moral standards of individuals as well as of the growing children. There are many factors which promote child consumerism and there are several repercussions of this action. Children are individuals who need to be kept away from these environmental pressures and be allowed to grow ...
Such relationship as friendship has so many “faces” that we rarely pay our attention to notice them or consider the meaning of their displays. Nevertheless, Cocking and Matthews have properly analyzed this very issue and consequently – have found out key features, which do constitute the core of friendship. In particular, the main accounts are the following: the disclosure of self in friend, the disclosure of self to friend, and the drawing view of friendship. The first account may be a good explanation for the reason of initiating friendly relations with the one, who has been just a stranger until ...
Gambling has been a vital problem of many scientific researches all around the world. This phenomenon attracts millions of people who even do not guess how badly gambling influences their physical and mental health. According to statistical data, it turns out that gambling fully affects the human psyche, and it provides the impact as that one of a powerful narcotic substance and causes addiction. Gambling people necessarily need to be treated, because the scientists prove that the interest in casino, online games and slot machines provide such effects as depression, insanity, schizophrenia and other psychological disorders. Gambling is a ...
With the recent surge in mass shootings in the both the United States and overseas locations such as Paris, Munich, and Istanbul, and the fact this is an election year, the debate over gun control seems to have resurfaced. There does not seem to be any middle ground when it comes to gun control. Americans either strongly support the second Amendment right to bear arms, or they want guns banned. There are many viable reasons for banning firearms in the United States. Some of the strongest reasons for gun control are the disrespect for authority; they encourage gang warfare, ...
Introduction
The paper will explore the reasons why children were made a part of the consumer socialization process by marketers as well as how the consumer behavior characteristics of children develop as they mature. Research and analysis into the field of targeting marketing efforts at children is important given the increasing proliferation of brands and marketing campaigns specifically being designed while keeping children as the primary target audience, as highlighted by John in his research article. Therefore, the conceptual framework for the article will start at understanding the progression of the Consumer Socialization Process as it applies to children, followed ...
Position Paper
Position Paper - Media and Society Introduction Video games industry is a well-recognized and growing sector, and there is a huge excitement surrounding the introduction of the every novel game. These games have a huge impact on the behaviors of the user regardless of the age. Now these games are being used most frequently in the educational world, and it is perceived that these video games enhance the specific skills of children such as emotional skills and intellectual skills that help students in achieving academic goals (Loo, 2014). Here, the major aim of the paper is “to find out ...
Vivendi
Introduction Vivendi is a content and integrated media group that is operating its business throughout the value chain of entertainment industry. The company incorporates its business operation from talent discovery to the development, production and distribution of its content. The company owns the Universal Music Group, which is the world leader in music industry, whereas it also owns the Canal+ Group which is a leading television group in France. It also produces international television series and movies and owns a French TV channel, which is also the biggest pay TV in France. Vivendi has also initiated its investments in ...
Video Games and its Cultural Implications
Introduction The advent of new technological innovation in recent years resulted in the introduction of video games which is now considered as an integral part of our life. Video games are almost everywhere, and they serve, not only as a means of entertainment us, but also as a form of socialization, skills training and to experience real-world events through simulations. Accordingly, there are myriad of responses towards the popularity of video games, and this is especially so with the linkage of this form of entertainment to violence and aggression, many examples of which represent extreme and realistic violence (Griffiths, ...
Introduction
The general public tends to describe sleeping as the process of just closing your eyes and letting your body rejuvenate. However, researchers have been able to come up with a comprehensive definition of sleep and it has been stated that sleep is a simple action of an individual being relatively unaware of whatever’s going around in their environment. However, this definition has been met with various contradictions due to the fact that this definition may incorporate various conditions such as hibernation or instances that the person may be in a coma whether it is medically induced or brought ...
Women in Video Game
Video games are the games that are played against a computer. History of video games may go back to the year 1940, when a computer game, “Nim” was designed by Edward Condon. The game had the ability to be played by one player (Kondrat 171). In the recent times, video games have covered a huge market. It has been reported that about $16.6 billion were spent on video games in the U.S. in the year 2012, and the worldwide video game market was at about $67 billion (Fox, and Wai Yen Tan 314). The representation of men and women ...
Executive Summary
Third party providers of proposition player services are a nascent, but a highly promising segment of the United States gambling business industry. There is much strong evidence suggesting that the number of casinos and other gambling establishments in the country is dynamically increasing. Thus, the importance of providers of third party proposition player services will be increasing simultaneously. At the same time, the practice shows that there are serious human resources problems in this area. In particular, the employee turnover rate in this industry is unusually high, sometimes reaching 35%. This research proposal provides a comprehensive introduction into the ...
Abstract
Robotic- assisted surgery has revolutionized the surgical practice since its inception and allows surgeons to use minimally invasive techniques in cardiac, urology, and general surgeries. Robotic surgery is quickly becoming an alternative to standard laparoscopic approaches to surgery and especially in the area of urology. Even though the use of robotic- assisted surgery is more advantageous than conventional methods, its use is hinged on the surgical teams training and experiences with it. The study examines the frequency of use of the technique among various surgical teams and their response to its effectiveness. The research design of the study begins ...
Asimov’s Laws of Robotics
Since discussions of robots and artificial intelligence began, humans began to wonder if the idea of AI was even safe. Would robots harm us? Would it be okay to allow a robot to function without a human controlling it at all times? And even if we were to allow it, how would we know for sure? Asimov’s three laws of robotics suggest if we take proper precautions, it may be possible to allow artificial intelligence to exist in today’s world. However, Asimov’s laws state a robot will never harm a human, which would make a robot’ ...
Our world changes every day. Modern highly developed industrial society has quite different system of values than it used to have years ago. New technologies took their place in our lives so firmly, that we can hardly imagine a day without habitual gadgets. Especially, this point concerns the youth. Young people seem to hold their mobile phones in the hand all day long. Moreover, constantly developing stuff and games aggravate the addiction to the mobile phones. A shining example of the situation is a new version of a popular Japanese game Pokemon Go. Pokemon Go has provoked a new ...
Counter Measures to the Bullwhip Effect
Introduction The bullwhip effect is the unexpected distortion of the supply chain. It refers to the “variability of order rates” (Disney and Lambrecht, 2008, p. 3). This supply chain hazard has its roots in Jay Forrester’s Industrial Dynamics Theory of the late 1950s (Goldsby and Martichenko, 2005). Forrester was the first person to introduce the concept and simulate a model in 1961. There are many solutions to counter the bullwhip effect. The reason why there are many solutions to the bullwhip effect is because it is triggered by multiple causes. For instance, the most common cause is overreacting ...
Despite the fact that the research results collected by Nielsen may be somewhat useful, they should not be trusted for any serious marketing initiative as they have serious factual flaws. Specifically, the manager of Nielsen mentioned that the participants of the project scanned all products they bought, and the research company automatically receives the data about their buying habits, allowable income and other characteristics, which may be useful in crafting effective marketing strategies (UNLV Online Education, 2014). The service advertised by them appears to be especially attractive because of global economic uncertainty. In particular, the companies from different industries ...
Sports and gaming activities are arranged worldwide to cultivate positive feelings and enhance physical abilities of individuals. Sports define the culture of any country, and the US does have rich sports culture. People in the US believe in engaging themselves in sports that enhance their physical abilities and promotes emotional stability. The paper highlights sporting guides and purpose of guides among the museumgoers while emphasizing over the late nineteenth century American sports. American Museum of Sport aims to create awareness through the display of guides published in souvenir program in the exhibition arranged. The target is to create awareness ...